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I got an idea how to improve the way of battling in future games

Claydol_KV
Claydol_KV Member Posts: 1

I think that your games may lose some interest because of the way the battle goes, you just use an attack and that's all. In The Pokemon series they can combine attacks, use battlefield to hide behind rocks or climb a tree or something like this. AI become more and more popular, so I think if you combine the future Pokemon game with AI to improve battle experiences,it would become more interesting. I would love to play a Pokemon battle and my own way of battling or use some attacks to deform a battlefield. Also to use this for Pokemon contest, combine attacks or use them in some interesting way.

Thanks for hearing me out.

Comments

  • clasingla
    clasingla Member Posts: 3,805 ✭✭✭✭✭
    2500 Comments 500 Likes 500 Agrees 50 Answers
    edited June 28 #2

    I disagree Pokemon is supposed to be a turn based rpg combat system not an real time combat system

  • Mod_Bee
    Mod_Bee Moderator Posts: 886 mod
    500 Comments 100 Likes Third Anniversary 25 LOLs

    Thanks for sharing your idea, @Claydol_KV! We’ll share your feedback with our team. It’s always great to hear how players would love to see the games evolve!

  • TheJeffers
    TheJeffers Member Posts: 1,822 ✭✭✭✭✭
    500 Agrees 1000 Comments 50 Answers 250 Likes

    I would potentially be interested in something like this in spin-off game. But I would prefer main series games remain turn based.

    What Pokémon really needs is its turn based combat streamlined. Cut down the status changes to a single message, rather than having to trawl through individual messages for each change.

    And there is a lot of screen real estate that sits empty. They should create symbols to display below the health bar to indicate status changes at a glance.

    ATK▲ SPD▼

    Something like that.