What if Pokémon had new weather and terrains

Weather: Pollen Storm (Bug)
Effects: Makes Bug-type moves stronger and damages any Pokémon that isn’t Bug, Grass, or Poison. Bug-type Pokémon get healed at the end of each turn. Makes Weather Ball a Bug-type move. Pollen Puff doubles in damage and heals allies to max HP.
Terrain: Malicious Terrain (Dark)
Effect: Makes Dark-type moves stronger and makes all Fairy-type Pokémon weak to Dark. Dark Pulse will damage both opponents in Double Battles.
Weather: Chilling Winds (Ghost)
Effect: Makes Ghost-type moves stronger and lowers the priority of all priority moves by 1. Weather Ball becomes a Ghost-type move. Ghost-type Curse will deplete 1/3 HP instead of 1/4 HP.
Moves that activate those weather effects/terrains: Pollen Season (Bug), Malicious Terrain (Dark), Haunting Breeze (Ghost)
Items to help: Fragile Rock, Malicious Seed (+1 Speed), Sacred Rock
Comments
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Hey there, @BlaziiBoi! Thanks for sharing your ideas with us! We love hearing about them and appreciate your creativity!
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definitely feel like there should be one for one for every type. They really only have them for the most common types. Or just put more focus into them, there really cool but I feel like they lack purpose. It would be awesome if they did more focus on lesser one as well like Ice, Dark, Fairy, Steel, and Ghost.
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I would be open to new weather and terrain effects, but I think great care should be taken to balance them so that they don't become too powerful, or even necessary.
I also don't think every type needs one. Having its own weather and terrain can be very flavourful for certain types, but in others it would just be forced. It would make them more homogeneous across the board. A type can have other unique, interesting and competitive features other than terrain.
And if they are just variant of "powers type X, weakens type Y" or "damages all types except Z", I don't think they should even bother. Sun and rain, hail and sand already feel like variants on the same ability. If they were to add new weather/terrain, it should function differently.
For example, you could have a strong wind that forces lighter Pokémon to switch out every turn, but does not affect heavier Pokémon. Perhaps you could even have a direction of wind mechanic depending on which Pokémon used the move, and certain moves would work differently depending on whether they went with the wind or against it.
That's just off the top of my head and it would need careful consideration to balance, but it is not a variant on existing weather.
As an aside, I think grass Pokémon should have the pollen effect you suggested, not bugs. Sure bugs in the real world collect pollen and fertalise flowers with it, but they do not produce it themselves. It makes sense for them to benefit from it, but not to be the originator of the attack.
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Not just weather, I was talking in general for that part. There kind of take back stage in many things.
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Hmm… does the rainforest count?
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