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A Possible "Reset" to the Pokemon Games

OlderAngel11
OlderAngel11 Member Posts: 1,783 ✭✭✭✭✭
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It's no secret that Scarlet and Violet are the worst pokemon games to ever be released. It's also no secret that Unite is a complete disaster. And don't even get me started on LIVE.

Here's what I propose.

A reset to the Pokemon Games.

Most of you are probably scratching your heads right now and wondering what I'm on about. But hear me out. Pokemon needs time— a lot of time— to create the next game after Z/A. It needs to be a really good game that will revive the old magic of the pokemon games. But if they just stop making pokemon games while they're creating a new one, they will lose money. So what can they do to buy themselves some time while they brainstorm new ideas?

Again, a reset.

Here's what I'm saying: For a while, they just stop making new games, new TCG sets, etc. And instead, they slowly reintroduce the old pokemon games, starting with red and blue. Same with TCG sets, making the old ones the only playable format again. Now a lot of people who played back then and have old, valuable cards, wouldn't be happy with this. So create the cards with some kind of different set mark, so you can distinguish the old ones and the reprints from each other. That way your base set shadowless Charizard won't go down in value.

For the video games as well, don't just remake the old games. Make them fresh, with improved graphics, possibly changing some of the elements of the games. Make them new, but don't add any new pokemon, or do anything that could take away the focus on the games that will come after Scarlet and Violet.

I, for one, would love to see this happen, since I think it would be amazing to take Wailord wall to a regionals and actually play with it, but what do you guys think? Would this be a good idea, reliving the past games and TCG expansions, or would you be disappointed to not see any new games?

Comments

  • clasingla
    clasingla Member Posts: 3,434 ✭✭✭✭✭
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    edited January 27 #2

    I actually think this would be a good idea though I feel like for the games they could just bring back some spinoff franchises to fill in the gaps though I would definitely like to experience or reexperience old cards especially the dual types from steam seige

  • grriffinn
    grriffinn Member Posts: 139 ✭✭✭
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    I don’t see it happening. The trinity of Pokémon IP development (Game Freak, Creatures Inc., and The Pokémon Company) tried this with Black & White and it blew up in their faces, so much so that they had to fix this at different points in Gen V’s run (B2W2 for the games, Next Destinies for the TCG) and that more than likely scared them away from ever doing a “reset” of sorts ever again.

  • MajorBrendan
    MajorBrendan Member Posts: 1,898 ✭✭✭✭
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    Something tells me that History will resets itself in Gen 10 via Pokemon Scarlet and Violet.

  • TheJeffers
    TheJeffers Member Posts: 1,543 ✭✭✭✭✭
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    It's no secret that Scarlet and Violet are the worst pokemon games to ever be released.

    I'd argue that Sword & Shield are worse. They both have their own good points alongside the obvious issues that have been discussed ad infinitum, but I think Scarlet & Violet do represent a slight course correction in some areas (while introducing brand new issues with the open world format).

    But I think we all agree that the Pokémon series is not in a strong place right now, and issues have been prevalent over the last decade or so of games, not just Scarlet & Violet.

    As for the concept of a series reset, I partially agree.

    It has been clear to most that a model that sees the release of three games in the span of one year is unsustainable. Many fans, even if they were disappointed by the inevitable lack of news and content following such a decision, were generally pleased to learn that Z-A would be delayed, and cautiously optimistic that the time could be used to address the issues that had become so apparent with recent games.

    Unfortunately if recent leaks are to be believed, we are simply getting the same quality of game, just slower.

    Anyway, besides the rushed development cycle, I think another key issue has been Game Freak's reluctance to change key parts of the forumla, ironically leading them to cut other key features like the Pokédex out of necessity due to bloat.

    They don't want to kill the golden goose, but I do not think they truly understand what makes the Pokémon formula so successful, and which areas can afford to be cut. So they duplicate the forumla, warts and all, game-to-game, until they are forced to haphazardly hack parts off of it to meet deadlines.

    Pokémon's core narrative and gameplay has largely remained unchanged since Red & Green.

    You pick one of three starter Pokémon, you have a rival (of varying disposition and competency), you are given a Pokédex to complete (in early games as a core objective, in later games as a passing thought, almost an obligation), you beat gyms and collect badges while fighting a team (in early games a criminal or existential threat, in later games a nuisance) and you fight the Elite Four, then a champion (in the first game, a surprise reveal, now another obligation).

    There have been tweaks to the formula, sure (captains and totem Pokémon instead of gyms in SM, and noble Pokémon in PLA) but it still largely adheres to this structure. Beat the mini-bosses, beat the end-game boss rush, beat the final boss.

    The gameplay has largely remained unchanged, too. In the Game Boy days, with a small, monochrome screen, limited memory and few other ways to relate key information to the player, tedious messages spelling out every status change and effect was necessary. Especially when the franchise was entirely new and you didn't have fans with a lifetime of Pokémon knowledge and entire wikis of in-depth strategy and analysis to fall back on. In those days, if the game didn't tell you, you didn't know.

    But these days, not only do we all know what poison does, we have massive HDTVs, and even our handheld Switch screens are capable of better resolutions than the CRTs could achieve back in the day, so there is a lot more real estate for status symbols and messages to permanently be displayed on the screen. The player need never even switch menus to know all status effects on Pokémon in battle if Game Freak utilised the vast quantity of empty screen space available during a battle.

    PLA toyed with more symbols and flashing up all the relevant information in one text box, but SV immediately reverted back to tediously spelling out every single effect and status change in its own text box. It slows battles down to a crawl.

    One of the keys to Pokémon's original success was customisation and individuality; picking your team, giving them nicknames, choosing their moveset, breeding for the desired status effects, customising your player room, and in later games, the player character themselves.

    Cutting the Pokédex and available moves greatly reduced the gameplay options available, and now features players loved like secret bases and even player customisation have also been cut or reduced.

    You can't even play the game your own way. Despite cries for difficulty modes and a greater challenge, particularly as the audience has aged, Game Freak instead saw fit to implement a mandatory exp. share and remove set battles, all to ensure that every player would have a linear level progression, regardless of their own choices and play style, and always have the option of switching to the most advantageous Pokémon possible in any battle.

    Of course, you regularly receive free full team heals, many mandatory and unavoidable, so we can always guarantee the player will start every key encounter at full health.

    Designing an appropriate challenge that can accommodate a variety of playstyles is hard, and designing several challenges for different difficulty levels is harder, so let's just put the whole experience on rails. Your whole team will be fully leveled and healed before every watershed encounter.

    So while I don't think that the entire franchise needs a hard reset, I do think main series Pokémon games do need time to be deconstructed and redesigned for a modern era.

    Trim the fat. Cut the wheat from the chaff. Cut out the bloat left over from 90s game design for a glorified graphical calculator, modernise where possible, cut out what is completely outdated and unnecessary, and preserve the core that people still adore to this day that keeps this franchise topping sales charts in spite of its myriad issues.

    Unfortunately, I think when modern media companies hear phrases like "series reboot", they interpret it as "just make the first one again with prettier graphics".

  • OlderAngel11
    OlderAngel11 Member Posts: 1,783 ✭✭✭✭✭
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    Bro chiiiiiiiiiill! I didn't need you to write a novel! Don't you have a job or something!

    Lol I'm joking. I appreciate your feedback, and I agree with everything you said. Your point about the games keeping all of the old stuff, like telling you about status conditions is actually a smart comment that I did not think about. If there's one thing that infuriates me, it's when my opponent uses bulk up and I have to sit through like eighty status conditions that appear on the screen, completely wasting my time.

    And I agree, the games need a lot of time to be reconsidered and fixed. But that's not the only reason I'd like a reset. I think living back through the old formats would be so cool to experience, since I started in Sword and Shield, so I didn't get to play a lot of the old formats, which I hear were really cool and fun. But I know that doing a full reset would take over twenty five years, and Pokemon doesn't want to waste that much time before releasing a new game. So I think that they could possibly speed it up, releasing the sets faster than average so we get all the way through much faster.

    It just seems a little depressing to me that when something rotates, you will absolutely never get to play it again.