Pokemon Daggerheart Battle Royale
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Not with his Subclass that raises it to D6. Furthermore it only marks a Stress for marking them with the Mark. The mark lasts until the target is defeated but since you revived, id argue it's still on you.
So perfect rolls... Yeesh @clasingla 19 Magic Damage or Severe. Easily 2-3 HP damage depending on how much Armor you have left(if any).
Now time for Larry to make his appearance.
The ground rumbles around Meowlin, Hamilton and Whack. They've been preoccupied with fighting one another to not notice the approach of a Dugtrio. It surfaces at 7:28(moving from 8:20; Dugtrio move twice as fast underground) and immediately attacks Meowlin with Sand Tomb, the signature move Dugtrio learns when it evolves.
After spending 2 Fear, Sand Tomb is an attack that deals D4 Ground Damage to all adversaries within Very Close Range. Since I rolled 13, that hits all of you for 2 Ground Damage. It also applies the Trapped condition. Trapped applies Restrained(can't move) and Vulnerable(all attacks from me have advantage). This condition lasts until you roll with Hope on an Action roll(wherein you'd be free to move afterwards if you succeed). Each time you roll with Fear, you must make an Instinct reaction roll(Difficulty 13). Failure results in additional D4 Ground Damage.
You can still do attacks but the only person that can strike Larry is Meowlin himself until you break free on an Action roll.
@PikaCarter2025 2 Ground Damage(-1 HP, down to 2), @clasingla 2 Ground Damage to you). @Fôxchild don't have to do any damage mitigation, Unstoppable permits you to ignore it. However you have to roll with Hope to break free.
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I attack the dugtrio
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Roll 2D12+2(Agility).
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17+2 fear and 5+3
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I’ll take the hit from Hamilton do my retaliation to Hamilton as stated before with katana dealing major damage
Then I will use umbral veil to weaken dugtrios attack to major damage then use my armor slot then mark a stress to take no damage from the attack this also means Hamilton must roll to see if they live again
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Yeah he marked Zane(he's dead) for one Stress and he's marked you for a second. He hasn't hit Bob and I don't remember if he hit Crybaby(probably did so that'd make three). The mark lasts until the target dies or he marks something else. With you doing a death save, it doesn't remove his Mark.
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Unless the GM chooses to spend their narrative Fear tokens to break the mark while you are down, your target remains marked. If you manage to get back up during the fight (such as through the Risk It All death move or an ally's healing), your Marked for Death benefits will still be active against that target.
The Mark only drops if the target is defeated. Since that is applicable to Zane and Crybaby, he's used three Stress when you include making the Mark on you. The Mark doesn't go away if you succeed on a death save, nor if he succeeds on a death save. It only goes away if you die or the Assassin takes a rest. Basically it's permanent until either he dies or you do 😇
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