Welcome to the official Pokémon Forums!

Click here to review our official Rules & Guidelines.

Ideas to improve the game!!!

GabiruBR
GabiruBR Member Posts: 285 ✭✭✭
100 Comments Second Anniversary 5 Answers 25 Likes

After the last update on 10/10, I made some observations and would like to expose them in topics, for analysis by the community and developers, desktop version.

1) I'll start with the board, although it has updated with respect to another one, it's still very polluted, we can't understand the layout of the cards on it very well. I think everyone likes it a lot more, if it continued in the same format as PTCGO but with elements of skins for purchase or to win, which can be exchanged, when we look at the table it doesn't look much less like a playmat or even a playmat and this is bad, I even miss seeing the deck boxes on the table, the markers, they are small things, which fill the focused view, and not the peripheral view, when we play PTCGO, the focus is centralized, in PTCGO LIVE this does not happen. Another thing, where the prize cards, discard pile and deck are located, are very close to the battlefield, which confuses a lot with the bank and with the hand, even changing the hand, when the card is able to be played, the blue arrows that protrude from it interfere with the bench, not to mention, that where they are, it seems that they don't match the table, giving a vision that they are floating.

A suggestion, because they don't center the same happens in PTCGO, with a more rectangular format, giving the possibility of the layout to be the same as a playmat, and in the future add playmat skins so that players can acquire them to change their side of the field, take as an example the Japanese playmat, which has all its spaces properly selected and placed in a good layout for everyone to understand.


2) Animations and speed of the game, the animations are cool for a virtual game and keep children engaged, but for those who play the game it is very boring to have that lot of animations, it is very boring and demotivates most of them to continue, it takes a lot of seconds to perform the actions, you need to keep confirming everything, moving, taking, I think this kind of attempt is valid, but because it is a virtual game, trying to take a little of the physical experience is kind of trash, because we know that they are very different things, I think these animations could be faster, that along with the speed that the game was after the last game update of the date of 10/10 much more complicated to understand things, I don't know if it's for the speed of the game to get like this or if it's a mistake, but it's quite out of the ordinary to the point where you can't understand many actions when you perform them, I think when the community said that the game actions took too long, she was referring to the point of the animations and not the speed itself of the actions, because in PTCGO the speed is controlled, which does not interfere with the start time.

The suggestion is to decrease animations and fix the speed of actions, although we don't know if it's a programming error or just adjusted to increase the speed.


3) A point that I also noticed is that when you play with an opponent, won or won, on the final screen, the game doesn't present you with relevant information, such as turns that the matches had and the cards played, you don't have the maximum and minimum damage , it doesn't have the MVP of the match, it doesn't have the number of coins played, it doesn't have the healing number, fundamental statistics for those who are training with decks thinking about the competitive, I can't see my opponent's list either if you think it's interesting to test,

As a suggestion, I think it would be worth adding these items in a future update.


Well, not only critics live, so I will list some positive points.

The cards stacked in the hand have improved, which is already an advance, today we can look at them better than before, but as mentioned in item one, you can still adjust so as not to get in the way with the bank;

Actual size of the cards in the bank, which really changed the look of the game;

I liked how to improve the collection of prizes greater than one;

And they improve the way you visualize your deck as much as it's under construction, when you're out of it, although I miss the expanded deck mode, the expanded mode helps you a lot and makes it easier to build the deck as a whole, when you can't get it. See, you lose your creative vision, I hope in the near future you can add that to the game, because it's not futile it's essential.

Well, I got into the merits of the game itself, I didn't want to get into the merits of the economy, construction of ranked rankings, internal tournaments, other formats and spectator mode, although it's what I expect most from my life, because as a Team Challenge player, seeing a stream of the company's official tournament without spectator mode is absurd, well i hope my feedback can somehow help not only the developers but also the discussion among the community, thanks for listening and we hope you keep working hard so that new game markets can come as said in the last update released by you.


Thank you very much

Comments

  • BruceOakman
    BruceOakman Member Posts: 7
    Name Dropper First Comment

    I've said this a number of times about Artifact - That game did a lot of things right I feel, but one of the best things they did was recognise the importance of tournament/competitive play, and gave tournament hosts the tools needed to run events.

    One of these things was 100% a spectator mode. It meant that Tournament hosts could simply watch an in-progress game, in-client, and stream the game to viewers - with both hands revealed.

    A Spectator mode is one of, if not my biggest requests for a feature to be added - The ability to run online events using live would be amazing for the player base, and anything that can improve the viewing quality I am all for.