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pokemon daggerheart prep

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  • Hades0918
    Hades0918 Member Posts: 20,664 ✭✭✭✭✭
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  • Hades0918
    Hades0918 Member Posts: 20,664 ✭✭✭✭✭
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    I did like the relation to Blaze, but I want a completely new character unrelated to the old

    I think your set up was great, but I like mine more

    Also, yes I can only have one stance at a time but I can switch between them

    I chose the two I did because they match Bailonda (although Grapple was tempting just because it's cool...)

  • Lonestar85
    Lonestar85 Member Posts: 2,061 ✭✭✭✭✭
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    Instinct would be +1 since Strength and Agility are +2 and +1 respectively. Got stuff to do today so I'll respond when I get back later tonight.

  • Hades0918
    Hades0918 Member Posts: 20,664 ✭✭✭✭✭
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  • Hades0918
    Hades0918 Member Posts: 20,664 ✭✭✭✭✭
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    @clasingla

    If you say no to this change I will respect that

    It's very last minute and I understand that could cause stress on you

  • clasingla
    clasingla Member Posts: 7,758 ✭✭✭✭✭
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    probably not I can’t really keep good track of expansion stuff right now (since it hasn’t been released yet and won’t be till the 25th of next month) and I still have to make the other custom stuff for group b

  • Lonestar85
    Lonestar85 Member Posts: 2,061 ✭✭✭✭✭
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    edited July 13 #1079

    While it's indeed not out yet, the information I can find on it is not limited. This is a link to the Brawler, which I like to call the Monk given it's Class Features and the fact it has access to Bone and Valor Domains(the two I would pick for a Monk if I had to pick Domains). The Brawler has two distinct Subclasses in the Juggernaut and Martial Artist. Here's an AI description of each:

    Martial Artist: This subclass is entirely built around the Martial Form foundation, which grants you access to Focus tokens to shift between tactical stances (like Precise, Defensive, or Brutal) and control the battlefield.

    Juggernaut: This subclass focuses on raw, heavy-hitting unarmed combat, taking hits, and tanking severe attacks, rather than stance switching.

    Basically the Juggernaut ignores or doesn't utilize Focus(aka Ki) and the Martial Artist page with all the combat stances while the Martial Artist path has several combat stances they can utilize to gain special combat perks and shift from one stance to another via Focus tokens(aka Ki from D&D).

    Brawler Class Item: Hand wraps from a mentor or a book about your secret hobby

    Brawler Class Hope Feature: Staggering Strike.

    Spend 3 Hope when you hit an adversary to also deal them a Stress and make them temporarily Staggered. While Staggered, all Attack rolls they make come with Disadvantage.

    Brawler(aka Monk) Class Features:

    While you don’t have any equipped weapons:

    • Your Evasion has a +1 bonus.

    • Your unarmed strikes are considered a Melee weapon, use the trait of your choice, and deal d8+d6 phy damage. Both dice scale with your Proficiency.

    Note: Character sheet I linked has d10 + D6. Demiplane has d8 + d6. I've adjusted things for Demiplane scaling, including Juggernaut Foundation perk.

    COMBO STRIKES

    After making a damage roll with a Melee weapon but before dealing that damage to the target, mark a Stress to start a combo strike.

    When you do, roll your Combo Die and note its value. Then, roll your Combo Die again. If the value of the second roll is equal to or greater than your first roll, continue rolling until the latest Combo Die’s roll is less than the roll that preceded it. Total all rolled values and add that amount to your weapon’s damage. These values cannot be adjusted by features that affect damage dice.

    Your Combo dice start at D4. When you level up, once per tier, you may use one of your level up advancements to upgrade your combo die.

    Combo Die is insane, especially because if you upgrade it fully, it becomes a d10 at Tier 4

    Juggernaut Foundation perks:

    Spellcast Trait: None

    Powerhouse: Increases d8 unarmed strike die to d10. Additionally, you can mark a Stress to hit two creatures within melee range with a single attack roll.

    Overwhelm: On a successful attack, you can spend a Hope to force the target to mark a Stress or to throw them within Close Range.

    I don't quite understand the Overwhelm perk but it feels like Forceful Push in Valor Domain where you can throw them or push them back to Close range. Specialization and Mastery build upon Powerhouse while adding other useful combat buffs.

    Anyways, here is the Martial Artist Foundation perk.

    Spellcast Trait: None

    Martial Form: You start with two Martial Stances in Tier 1. When you reach a new Tier, take two additional stances at your tier or lower.

    Focus: At character creation and at each rest, roll a number of D6 equal to your Instinct. Gain a number of Focus tokens equal to the highest value rolled. Spend a Focus each time you shift into a stance. This stance lasts until you take Severe damage, mark your last Hit Point, the scene ends or you shift stances.

    Basically you can benefit from a combat stance at all times so long as you don't get hit really hard, die or shift into a different stance until the end of combat.

    If that isn't the Monk, I don't know what else is. Level 1 Monk is strong as bleep man… Bare Bones and Unstoppable with this? Arceus man...

    I'll add that cannot 100% confirm if the Brawler has a Spellcast trait. Given that it's a martial class, me thinks it's like the Guardian or Warrior such that if you use a weapon, it has to be of the physical variety. This gives the Brawler considerable Trait flexibility, although Instinct is recommended for MA subclass to maximize Focus tokens while Juggernaut can tailor towards Strength or Agility.

  • Lonestar85
    Lonestar85 Member Posts: 2,061 ✭✭✭✭✭
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  • Hades0918
    Hades0918 Member Posts: 20,664 ✭✭✭✭✭
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