pokemon daggerheart prep
Comments
-
+2 Strength
+1 Agility
-1 Knowledge
0 Finesse
0 Presence
Book about my secret hobby (which is dancing)
Minor Stamina Potion
Martial Artist
Stance 1: Brutal
Stance 2: Quick
Can I continue my 2 Daggers as weapons that I rarely use?
Leather Armor does look good
What Domain Cards and Experiences do I get?
0 -
Bailonda needs back story changed...
She comes from a community of Quaxly that believe strength is the only thing needed in life, but she wants to dance
She tries to incorporate dancing into her fighting, but when her peers saw this they kicked her out
She attempted to win her way back in via challenging the leader to a duel
She got beat badly, barely making it out with her life
Now, as she roams the world, she tries to ignore her urge to dance, challenging every Pokémon that crosses her path, determined to become as strong possible so she can return to get village and this time win, earning her way back into her home
Instead of care free she is now emotionless and cruel with a sharp tongue and always has an insult ready
Will never back down from a fight, even if the opponent is far above her level
0 -
Could my Experiences be:
Fearless: Harder to intimidate or scare, but also makes me more confident in herself than she should be
Aggressive Dancer: Can dance while fighting giving me more strength and speed but easier to hit
0 -
It shouldn't given he hasn't done the sheets for Group B yet afaik. The character sheet is right there via that Brawler link. As I look at it, both Subclass options are soooo tempting. You'd have to redo your Trait allocation though. Bard was Presence while Brawler(Monk) is Instinct. You use Bone and Valor domains or two domains that still exist and the Subclass cards are there to copy over. Brawler character sheet has a ton of info on it though.
If you do go "Monk" here's how id remake Bailonda
Species: Quaxly(F)
Ability: Moxie
Moves: Pound + Water Gun
Class:
BrawlerMonkSubclass: Juggernaut
Class Item: Hand Wraps from your mentor(Blaze disciple)
Experiences: Intimidating + Quick Hands
Domain Cards: Bare Bones + Untouchable
Community: Ridgeborne
Traits: S(+1) A(+1), F(0), I(+2) P(-1), and K(0)
Weapon: N/A
Armor: N/A
Health Potion
Stance: Precise(+1 to Attack rolls)
Since I don't know your ancestry perks, your Traits could get a boost like Sprigatito and if you go unarmed you could feasibly go +2 in another trait besides Instinct. Bare Bones permits you to forego Armor and you get Damage thresholds of 10/20, and an Armor score of 3 + Strength or 4 given Monk(aka Brawler) is an Instinct class. Untouchable gives a bonus to Evasion based on half your Agility(rounded up) or +1 at level 1. You forego weapons because you are a weapon. Your class feature gives +1 Evasion for being unarmed(now at 12 if you've been following) and melee strikes use the trait of your choice and deal D12 thanks to Juggernaut Foundation + D6 that scales on Proficiency.
Not sure if your other class feature in combo strike applies to unarmed but yeah there you go lol.
1 -
Yeah well you can do it as you like. What I posted is how I would do it. Interesting choices. Plus I take my time before I hit post.
1 -
Yeah well I can't speak for you as your character is your call to make. Whether @clasinglawill permit Expansion classes I don't know. My Brawler layout had some thought put into it. You'd be unarmed and unarmored, fulfilling that Monk fantasy by getting a +2 bonus to Evasion via Unarmed + Untouchable card. Higher your Evasion, the harder it is for you to be hit.
You can forego Armor because Bare Bones is an A-Tier(borderline S-Tier) Domain card that upgrades as you ascend to the next Tier. The Damage Thresholds are better than anything you can equip at Tier 1(loses it's potency at higher tiers, particularly with Armor score and loses out on special features on unique Armor) at the cost of a Domain card slot.
As an unarmed monk, you'd be doing melee combat more so than casting spells via your Domain cards(via Instinct trait(which is missing btw)). As such you can have +2 in any trait you desire so +2 Strength is certainly viable since unarmed strikes can be made in any trait of your choice.
I chose the Precise stance because a bonus to Attack rolls ensure they hit and with Juggernaut, you get D12 on your primary damage die as opposed to D10(adds up at higher levels due to Proficiency). I don't know the benefit of having two stances since I thought you could only have one active at a time?
1