pokemon daggerheart prep
Comments
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I think I posted this earlier, but yes!
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I watched critical role play their daggerheart one shot, and movement seemed pretty lose in terms of rules. There are not squares and they use a pencil, short side of a card, and the long side of a piece of paper for distance.
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That is the default way of doing movement but if you like grid movement(with one square is one inch) then the distances are what I have with melee being one square and a typical movement being up to 6(double that with an action). Spells or abilities can permit characters to move farther or without having to use an Agility roll to do so.
Being as new to this as I am, it's going to be interesting to say the least since it's not turn based like D&D but we just move along as the narrative or story takes us. Meaning some characters will take the initiative while others follow along. Some of us won't be here Saturday so that means others have to take the lead to start this Campaign.
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I just thought about it, and I am going to be pretty busy on Saturdays, and then I am going to college. I think I am going to not join after all. Hopfully this doesn't mess up too much other stuff. Have fun and thank you for letting me join!
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College is busy and hectic but we're talking ~2 hours every 2 weeks. You went to the trouble of making a character, why not see it through and see how it goes. If you can't make it, then I wish you Godspeed but I'd try to make an attempt at it.
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Besides, if you go, where will I get inspired for Seraph healing material?
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Speaking of Seraph Healing material, been trying to find a particular scene from Ghost&Molly McGee and I just can't seem to find it. Frustrating is the operative word.
@clasingla Any ETA on the character sheets? Would be cool to take a gander at them and gloss over our ancestry perks. Curious to see what you give Kabuto and Eevee(Sprigs... Meh).
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Overgrow = meh
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