The Auto-Battle AI is literally braindead.
1. It refuses to bench Basic Pokémon.Even with open bench space, the AI constantly holds Basic Pokémon in hand and refuses to play them. It has zero concept of setting up for the future and just wastes turns holding playable cards while my active Pokémon gets knocked out.
2. The energy attachment logic is completely broken.My Active Pokémon and two of my Benched Pokémon are already at max energy (some even over-attached). Meanwhile, I have a Pokémon on the bench with zero energy. Instead of powering up the only Pokémon that actually needs it, the AI absolutely refuses to attach any energy to it.
3. It sabotages coin re-rolls with pure RNG.When using Moltres ex (flips 3 coins) with a Victini on the bench, the AI's re-roll logic is completely random and ignores expected value. If it flips 1 head, it's a 50/50 chance whether it re-rolls. Even worse, if it flips 2 heads, it almost ALWAYS re-rolls them away. It doesn't calculate math or risk—it just actively throws away good RNG for no reason.
Comments
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Bench Pokemon can be a liability and also can hamper you from playing something important later if you draw it. You don't want to fill your bench with no good reason. I often notice it not play basics because it could be one of these two things. A 50 HP basic is liable to a Sabrina or other Sabrina-like effects for example. An unprotected and unprepared mega can make you lose the game if the attack is big enough.
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AI isn't great indeed, but tbh I've seen much worst... like have you tried the TCG Live test deck AI lol it's so bad it's hilarious…
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For example:
Battle Log (manually written)
[…]
Turn 7: Your turn
You drew Professor's Research (P-A #7).
You played Professor's Research (P-A #7).- You drew 2 cards:
- Electrike (B2b #26)*, Electric Generator (B2a #131)
- You discarded Professor's Research (P-A #7).
You attached a Lightning Energy from your Energy Zone to your Active Zeraora (A3a #21).
Your Active Zeraora (A3a #21) used its Lightning Claw attack on your opponent's Active Mega Absol ex (B1 #151) for 50 damage.- That Mega Absol ex's remaining HP is 100/170.
Pokémon Checkup
Turn 8: Opponent's turn
Your opponent drew a card.
Your opponent attached a Darkness Energy from their Energy Zone to their Benched Nihilego (A4b #247).
Your opponent's Active Mega Absol ex (B1 #151) used its Darkness Claw attack on your Active Zeraora (A3a #21) for 80 damage.- That Zeraora's remaining HP is 10/90.
- Other effects of this attack are applied:
- You revealed your hand.
- Your opponent discarded Cyrus (A2 #150) from your hand.
Pokémon Checkup
Turn 9: Your turn
You drew Rocky Helmet (A2 #148).
You attached Rocky Helmet to your Benched Mega Manectric ex (B2b #113).
You attached a Lightning Energy from your Energy Zone to your Benched Mega Manectric ex (B2b #113).
Your Active Zeraora (A3a #21) used its Lightning Claw attack on your opponent's Active Mega Absol ex (B1 #151) for 50 damage.- That Mega Absol ex's remaining HP is 50/170.
Pokémon Checkup
Turn 10: Opponent's turn
Your opponent drew a card.
Your opponent's Active Mega Absol ex (B1 #151) retreated.- Your opponent discarded a Darkness Energy from their Active Mega Absol ex (B1 #151).
- Your opponent's Hydreigon (B1 #245) became their new Active Pokémon.
Your opponent's Active Hydreigon (B1 #245) used its Roar in Unision Ability.
- Your opponent attached 2 Darkness Energy from their Energy Zone to their Active Hydreigon (B1 #245).
- Your opponent's Active Hydreigon (B1 #245) took 30 damage.
- That Hydreigon's remaining HP is 120/150.
Your opponent attached a Darkness Energy from their Energy Zone to their Benched Nihilego (A4b #247).
Your opponent's Active Hydreigon (B1 #245) used its Hyper Ray attack on your Active Zeraora (A3a #21) for 130 damage.- That Zeraora's remaining HP is 0/90.
- Other effects of this attack are applied:
- Your opponent discarded 3 Darkness Energy from their Active Hydreigon (B1 #245).
Your Active Zeraora (A3a #21) was Knocked Out!
- You discarded your Active Zeraora (A3a #21) and all attached cards and/or attached Energy:
- Energy discarded: 2 Lightning Energy
- Your opponent got 1 point.
- Total points gotten: 2/3
- Total points gotten: 2/3
Your Mega Manectric ex (B2b #113) became your new Active Pokémon.
Pokémon Checkup
Turn 11: Your turn
You drew Mega Manectric ex (B2b #27).
You played Training Area (B2 #153).
Your Active Mega Manectric ex (B2b #113) used its Lightning Accelerator attack on your opponent's Active Hydreigon (B1 #245) for 120 damage.- Your Active Mega Manectric ex (B2b #113) used the effect of Training Area (B2 #153).
- Damage breakdown:
- Base damage: 80 damage
- 1 point(s) gotten: 30 damage
- Training Area: 10 damage
- Total damage: 120 damage
- That Hydreigon's remaining HP is 0/150.
The effect of Poison Barb (A3 #146) attached to your opponent's Active Hydreigon (B1 #245) was activated. - Your Active Mega Manectric ex (B2b #113) is now Poisoned.
Your opponent's Active Hydreigon (B1 #245) was Knocked Out! - Your opponent discarded their Active Hydreigon (B1 #245) and all attached cards and/or attached Energy:
- Cards discarded: Deino (B1 #155), Poison Barb (A3 #146)
- You got 1 point.
- Total points gotten: 2/3
- Total points gotten: 2/3
Your opponent's Mega Absol ex (B1 #151) became their new Active Pokémon.
Pokémon Checkup
Your Active Mega Manectric ex (B2b #113) took 20 damage because of being Poisoned.
- Your opponent's Benched Nihilego (A4b #247) used its More Poison Ability.
- Damage breakdown:
- Base damage: 10 damage
- More Poison Ability: 10 damage
- Total damage: 20 damage
- That Mega Manectric ex's remaining HP is 160/180.
You discarded a Lightning Energy from your Energy Zone because you didn't attach it to any of your Pokémon during your last turn.
Turn 12: Opponent's turn
Your opponent drew a card.
Your opponent played Hiking Trail (B2b #69).- You discarded Training Area (B2 #153).
Your opponent conceded. You win.
* As long as my Electrike is in my hand, it won't be vulnerable until I put it onto my Bench. If I did (while my opponent got 2 points), I would lose just like what Superskull said. Plus, putting my Electrike onto my Bench is unnecessary just because it's just too weak.
(Developers, can we export the Battle Logs instead of writing them manually, please?)
1 - You drew 2 cards: