Evolve’s Frontier Journey
Comments
-
this gave me 99+ notifications
my gmail expl0ded
1 -
be glad you don’t get notified for the manga
1 -
I just started recording
0 -
frontier
0 -
@UnownJ7 I’m done recording all I have to do is edit
0 -
@Evolve8eon Here are some Fun Facts for Legends
Rouge
- Divine Intervention is the best Artifact to use before Paragons, specifically 2-0-3,4,5
- Abundant Choice’s is another good artifact, As it gives +2 to Any Choice
- Extraction takes away the Artifact for the Game BUT yiu can start with it as a Starting Artifact for the rest of time
- In the Rouge XP Shop the best things are, #1 Starting Artifact Power #2 Legendary Augment
- Try to beat the tiles with Sparkles as that means the tile has a “Legendary Augment”
- The Final Boss Cannot be Lych
- When you see it, try to get “Essence of Dreadbloon” as that makes future Dreadbloon battles MUCH easier
- Be careful of MOABS, BFBS, And ZOMGS on the map!
Frontier
- The Sheriff’s Giddy Up ability is very useful vs round with a large amount of Bloons in a small space
- Dynamite Bloons are weak to Sniper Monkeys
- Glass Bloons are week to Dartling Gunners (not top path)
- Aura Bloons are weak to towers you can control where they shoot
- Ringleader Bloons are also weak to towers you can control where they shoot
- Diamond Bloons are weak to Super Monkeys
- Retribution Bloons have no weakness
- Poping “Wild Bloons” (The ones with Cowboy Hats in the map) can give some Bananite (Cash) the stronger Bloon, the more cash
- There are Wild. Red, Blue&Frotified Red, Green, Pink, Undead, MOAB, BFB(Night Time Recommend), ZOMG (Night Time Recommend), and 1 BAD in the entire map!
- At a Campfire you can change the Time of Day, Day has Less and Weaker Wild Bloons, Night has lots of MOABs and stronger
- Pay VERY close attention to what Traits the moneys you recruit have, some are insane and some make a monkey worthless
0 -
I have footage for rouge legends and frontier legends I don’t know how long it is because I’m still editing
0