pokemon D&D session 1
Comments
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lol you should make the dumbest moves possible during the campaign! I love how we are complete opposites.
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lol so you are a torchic version of ivor, got it.
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it’s not supposed to roll d20 6 times it’s rolling 4d6 and dropping the lowest 6 times for example if you roll 1 5 4 & 6 you drop the one and you get 15 a 2 3 4 & 5 get a 12 2 3 5 & 6 get a 14 a 3 3 5 & 5 get a 13 a 1 2 3 4 gets a 9 and a 1 2 5 & 5 gets a 12 and the. You put stats into whatever one you want
So can you reroll your rolls with this method
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OK my roll were 6, 8, 10, 11, 18, and I got a 20!!! I think I got good and I am excited. I will pick stats for each roll in a sec.
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You can assign the stat values to any attribute you like. 20 Int roll is damn godly though as that's a +5 ability modifier(that's an insane start). For 18, its largely tied between Constitution and Dexterity and which you value more. Concentration is important for Concentration on spells and Concentration saves while also padding your HP so I'd probably do that one while Dexterity pads your AC(Armor Class) and any Dexterity save rolls(like on Traps). Thing is you got spells like Mage Armor and Shield(which I have) that can boost your AC and you have Rogue/Rangers that can check for Traps for us already in the group. Dexterity can pad your damage on use of XBows and on certain spells but otherwise its your call on which stat gets the nice fat +4. If I were doing it, it'd be Int: 20, Con: 18, Dex: 11, Wisdom: 10, Charisma: 8, Strength: 6. Your effective ability modifiers would be +5/+4/0/0/-1/-2. Having a negative ability modifier isn't great but you're unlikely to be doing anything that would require those stats.
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I hate this approval system. Follow @clasingla advice and roll 4D6 six times to do your scores.
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