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Lack of Incentive to Play

Paradox91
Paradox91 Member Posts: 26
5 Likes First Anniversary 5 Agrees First Comment

I'm frustrated with lack of incentive to play more than 1 game per day. The battle pass doesn't last long enough, and there aren't enough daily rewards. I miss the daily reward ladder on ptcgo which gave rewards for up to 11 wins every single day. I was able to use the rewards structure on ptcgo to build up my collection, but on ptcgl, despite all the great rewards gifted during the battle pass, after I complete the battle pass there are no rewards to earn other than for completing the daily quests which often only takes 1 game. I like these daily quests, but I wish there was more potential to earn rewards to build my collection. For the Scarlet & Violet battle pass, I finished the battle pass in the first month and then was left with just the daily quests, which as mentioned, often only take 1 game to complete, making continuing to play at that point feel like I'm not supposed to be playing that much, and I'm wasting my time. I realized that I could complete the battle pass in time for the next set and receive maximum rewards by playing just 1 game a day usually, and there is no opportunity to play for additional rewards beyond that. I'd like to be able to play at least 4-10 games a day where I feel like I'm accomplishing something. I want to be able to earn enough credits to craft all the cards I want.

Comments

  • Bol4Killer
    Bol4Killer Member Posts: 6
    Second Anniversary 5 Agrees First Comment

    I think there should be a higher level of rewards in a daily basis. Difficult challenges to achieve like:

    • knock out 3 pokémon with a single hit.
    • Win a match taking all prizes but your opponent should not take more than 2.
    • Win a match without playing a single trainer card.
    • Win a match using only pokemon under 100hp on deck.
    • Deal 2000 damage in a single match.

    Stuff like that.

  • Paradox91
    Paradox91 Member Posts: 26
    5 Likes First Anniversary 5 Agrees First Comment

    the reason why it's frustrating is because I want to play the game a lot more than the reward structure is designed to accommodate. If I play at the rate it took me on ptcgo to get to 2000 "lightning bolts" to earn the full art each 3 week period, on ptcglive I finish the battle pass in a month and have nothing left to do. If they had a new battle pass each month or if they brought back daily rewards in addition to the daily challenges, like they had on ptcgo, that would be great. As a secondary point, I notice I was able to generate way more value on ptcgo earning coins and tournament tickets and the odd pack just from daily rewards. They could have a similar daily reward ladder on live where you earn small amounts of the various currencies and the odd pack here and there.

  • TechHog
    TechHog Member Posts: 2,899 ✭✭✭✭✭
    2,500 Agrees 1,500 LOLs 1,500 Likes 2500 Comments
    edited June 2023 #6

    Making the game more grindy to get extra rewards on top of what little we already get would be a good thing. It would be nice to be able to grind for a few hundred crystals per day and for there to be 100 BP tiers. Currently, grinding is just useless. Someone playing 1-3 games per day basically gets as much as someone who plays 30 games per day, but a little more spread out. Adding two more difficult quests that offer more rewards in addition to the current ones would be a benefit, not a loss. Also, the game is never going to be fixed or look good. Just give up on that. They're never going to invest in a good development or art team.


    That said, I have a theory that there's a reason that empty rewards screen keeps popping up...

  • uncomonfossil
    uncomonfossil Member Posts: 200 ✭✭✭✭
    250 Agrees 250 Likes Third Anniversary 100 Comments

    I think some change to the rewards structure to increase rewards after completing the Battle Pass would be good. But I do not want the game to force players into a lot of grinding for rewards, because that can get tedious. The Live economy seems pretty fair to me. I feel that it gives me better access to cards & decks than PTCGO. Let players earn the bulk of the rewards through playing a few games per day. Then give a little bit more for players that enjoy grinding.