Ideas about my team
I have been building a new team, with my last ones being a success. With legends za out, I thought I'd say goodbye to the BEST era of competetive battling. This team was a scraped team, and I figured I could build something good out of it. I'm running 3 big hitters, with settups for each of them, and ones that help the rest of the team. I have:
Greninga, a HUGE hitter, trained specially and physically.
Politoed, a support for greninja.
Corviknight, a defensive tailwind setter.
Shiftry, with wind rider, and physically trained leaf blade with tailwind, is a big threat.
Grimsnarl, with light screen and reflect, can do good damage, and great speed
Finally, a "simple" guts flame orb facade ursaluna, with play rough to lower attack, and with grimsnarl"s spirit break, can lower special and physical arttack, and is hard to take out, one shotting basically anything.
Let me know what you think. It has been faring pretty good so far, and I like it. Some of the pokemon aren't good competetively, and while i'm not trying to be the meta, I'm not trying to be completely different.
Comments
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Sure! I would love to hear it!
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Thanks!
I play Double Battle and only have three that I use as a strategy
The last member changed depending on which could have an advantage on my opponent
So the strategy is Ceruledge with Flash Fire holding Muscle Band and a move set of Bitter Blade, Shadow Claw, Iron Head, and Solar Blade plus Fire Terra paired with an Armarouge with Weak Armor holding Heat Rock and a move set of Armor Cannon, Sunny Day, Lava Plume, and Solar Beam plus Grass Terra
Armarouge sets up Sunny Day, charging up Ceruledge's Bitter Blade. Sunlight, Muscle Band, and STAB give Ceruledge the maximum damage output
Then, combine that with Armarouge using Lava Plume each turn gives Bitter Blade more power
If Terra, though, I see no chance of survival for a target
When Weak Armor kicks in, Armarouge is often the fastest in play, immediately charging up Ceruledge
They are beats
Then I've got Dacshbun, which has Well Baked Body, Quick Claw, Fairy Terra (want Ground), and the moves Play Rough, Crunch, Dig, and Body Press
Armarouge just continues using Lava Plume, and since Heat Rock makes it last a long time it still has the damage buff
Dacshbun gets a constant Defense increase, which powers up Body Press
The three of them are made to have constant power
I don't win often, but the power is still there
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This is a great team, and like you said, the power is still there. I'm no WolfeyVGC, but I would say running some setup moves or at least protect. I would suggest having Indedee with armoruge, and running expanding force for psycich coverage ( I know I spelled that wrong), and I would suggest torkoal for the sunny day, along with coverage for other moves, and trick room on indeedee. If you do run indeedee, I would highly suggest giving it follow me, because if the opponent has a defensive gyaradose or even a flying type, by what you have shown me so far, you are at a disadvantage. Now you might, seeing by your coverage of different types and your strong fire types, I would KIND OF suggest incineroar, because of willow wisp, parting shot, knock off, u turn etc. This can be a huge support to ceruledge, because willow wisp sets it on a timer and I believe it strengthens your fire type moves. Dachsbun is pretty good so far. Like I said i'm no Wolfey, so I don't know exactly what to run. I like the team though, great idea!
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