Mismagius's counter spell
Pokémon: 9
3 Mismagius ex PFL 36
4 Misdreavus PFL 35
3 Bramblin PFL 46
3 Brambleghast PFL 47
1 Lillie's Clefairy ex JTG 184
1 Budew PRE 4 PH
1 Fezandipiti ex SFA 92
1 Tatsugiri TWM 131
1 Bloodmoon Ursaluna ex PR-SV 177
Trainer: 16
4 Lillie's Determination MEG 184
2 Arven PAF 235
3 Judge FST 235 PH
2 Boss's Orders PAL 265
3 Nest Ball SVI 255
4 Ultra Ball BRS 186
3 Buddy-Buddy Poffin TWM 223
1 Earthen Vessel SFA 96
2 Wondrous Patch PFL 94
2 Strange Timepiece MEG 128
1 Night Stretcher SSP 251
1 Secret Box TWM 163
1 Defiance Band SVI 169
1 Air Balloon BLK 79
2 Dizzying Valley PFL 88 PH
2 Dizzying Valley PFL 88
Energy: 1
8 Basic {P} Energy Energy 13
Total Cards: 60
This is not a deck I made this time…this is a deck I have found because I saw the potential in Dizzying valley.
Pokemon do not recover from confusion if evolving or devolving
Brambleghast casts confusion on your opponent's pokemon when it evolves, use strange time piece as necessary to keep the confusion going
Mismagius will also confuse if they dare to switch pokemon at any time, further more…her attack with hit for 150 damage and allow you to draw up to six cards.
If necessary, use a judge to balance out the hands…Tatsugiri can also be an easy hand fixer as needed
The other pokemon are the backup as necessary, but the real stars are Mismagius and Brambleghast with dizzying valley
(might switch something out for Colress's tenacity)
Comments
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switched out 1 nest ball and 1 ultra ball for 2 Colress's tenacity
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