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Sableye Launch Pad Issue/Bug

There's a bug / interaction that prevents Sableye from being able to use the Launch Pad super jump from base while any enemy anywhere on the field is taking damage from a previously thrown Feint Attack (aeos energy trap). The super jump button disappears since it registers you as "in combat" although you are nowhere near the fight.

It's a unique situation because there are not other moves that you set and then later they remotely do damage to enemies while you are out of combat. But it is not accommodated well currently. You are unable to use Super Jump until 5 seconds after the last tick of the remote Feint Attack is over.

This is a very serious hindrance to gameplay, since re-entering a team fight or defending a base is critical late game, and any Sableye running Feint Attack will have them in positions where incoming enemies are getting hit by them.

This bug forces you to intentionally not set Feint Attacks or hope no enemies get hit by the ones you've already set, if you plan to defend your base using super jump (which is strategically nonsensical to hope your moves miss).

To add to the problem: on Mobile the super jump button replaces the Unite Move button, so in many cases users have gone to press the super jump button, but an enemy steps on an existing Feint Attack and it switches the button immediately before being pressed and triggers the Unite Move while sitting in base, wasting it. And then users are still not allowed to super jump after, so I looks as if they are griefing their own team and sitting at base, but in reality are struggling with this poor interaction.

I'm hoping this counterintuitive interaction can be fixed!