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Why is Match making so bad?

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So far in the past 20 some matches, if I wasn't the MVP and did like 80,000 plus damage and scored at least 150+ points I wouldn't win.


When will they fix match making!?!?!?!?!?

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  • abunzu
    abunzu Member Posts: 1
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    unite is a team game. so it does not matter if you are a onetrick, if your team cohesion is less good than your enemies.

    i suggest finding a group of friends to play with. soloqueue is just like that,...up and down.


    also for them, Info of your ELO would be good. are you master? and which level? You mean gamemode ranked right?

  • darktainer001
    darktainer001 Member Posts: 81
    First Anniversary Name Dropper 5 Agrees First Comment
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    here is a news fact you cannot win every game.

    yes sometimes you win the fun is when you lose.

    keep winning is like being stuck in the same thing (you never improve)

    losing is fun because you can learn from your mistakes and learn how to adapt, even when your team mates are bad. (you are improving yourself)

  • Henbro35
    Henbro35 Member Posts: 3
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    Matchmaking should be separated from SoloQ and Teams. It's rubbish playing solo against a team, highly unfair.

  • PhoenixAffinity
    PhoenixAffinity Member Posts: 7
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    The biggest problem with match making is the parameters in which players get queued into games, it's far too broad compared to other MOBA's and other game genre's that use skill based matchmaking.

    This results in inexperienced players getting dragged into higher leveled games with players who are much much better at the game than what the players used to.

    There's also in my opinion, the issue of season resets and where it chooses to place players in based on where they placed in the previous season.

    I propose every player regardless of placement in the previous season to be reset all the way to beginner upon the start of a new season, this way ranks such as Veteran and Ultra are not congested with the majority of players and forces them to work their way back up and truly win their place back in Master without the excessive hand holding.

    The performance points system is also problematic, with it perpetually insuring no matter how many games you play, whether your WR is above or below 50% you can still rank up statistically if you just play enough games, which is not conducive to teaching players how to get better at the game.

    If the Performance points system cannot be dropped, the best alternate decision is for players to be reset to beginner at the end of the season, but doesn't completely solve the issue of players ranking up despite not winning the majority of games played.

    There's also the issue of not having a proper, explanatory tutorial to inform players who have never played a MOBA before.

    There's players who never learned you can pan the screen to look at what's going on with your teammates, players who don't understand the consequences of letting yourself get caught and knocked out (Overextending, Inting, etc.), some people just never look at the map even though its plastered right on the screen!

    Unite also fails to explain the roles and what their supposed to do, like how attackers are supposed to be behind the all rounders and defenders who are supposed to be taking hits and chunking damage back.

    Speedsters jump in after the opposing Pokemon burn their moves and are on cooldown to pounce and pick up multiple kills with their powerful burst damage. And then there's the lackluster tutorial on the importance of objectives.

    While it did explain partially what the top and bottom objectives do, it also did a pretty poor job on explaining the importance of the middle objective, about how its the strongest and most impactful objective in the game and its not just head to middle at 2:00, its be there by 2:00 and either fight the opposing team if their already there until a team wipe happens, or take it if no one on the opposing team showed up.

    You do not want to be the team who doesn't show up and sees the objective taken in a matter of seconds. These are just only a handful of the issues that the Unite tutorial does not cover, There's plenty of other micro, and macro details that are not addressed which essentially sets up players to fail in the game.

  • Diagnosti
    Diagnosti Member Posts: 3
    5 Agrees Name Dropper Photogenic First Comment
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    Those matches you played where you dominated? Probably all bots. They don't tell you that, because it's supposed to give you confidence and enjoy it, then they pull the bots back so you keep playing but against real people. Even in ranked queue. It's a bait and switch. Wouldn't be bad if they didn't try so hard to hide it. There's a way to check it thru Unite API.