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Why is Match making so bad?

So far in the past 20 some matches, if I wasn't the MVP and did like 80,000 plus damage and scored at least 150+ points I wouldn't win.


When will they fix match making!?!?!?!?!?

Comments

  • abunzu
    abunzu Member Posts: 1
    First Comment

    unite is a team game. so it does not matter if you are a onetrick, if your team cohesion is less good than your enemies.

    i suggest finding a group of friends to play with. soloqueue is just like that,...up and down.


    also for them, Info of your ELO would be good. are you master? and which level? You mean gamemode ranked right?

  • darktainer001
    darktainer001 Member Posts: 85
    10 Comments First Anniversary Name Dropper 5 Agrees

    here is a news fact you cannot win every game.

    yes sometimes you win the fun is when you lose.

    keep winning is like being stuck in the same thing (you never improve)

    losing is fun because you can learn from your mistakes and learn how to adapt, even when your team mates are bad. (you are improving yourself)

  • Henbro35
    Henbro35 Member Posts: 3
    First Comment

    Matchmaking should be separated from SoloQ and Teams. It's rubbish playing solo against a team, highly unfair.

  • PhoenixAffinity
    PhoenixAffinity Member Posts: 7
    Name Dropper Photogenic First Comment

    The biggest problem with match making is the parameters in which players get queued into games, it's far too broad compared to other MOBA's and other game genre's that use skill based matchmaking.

    This results in inexperienced players getting dragged into higher leveled games with players who are much much better at the game than what the players used to.

    There's also in my opinion, the issue of season resets and where it chooses to place players in based on where they placed in the previous season.

    I propose every player regardless of placement in the previous season to be reset all the way to beginner upon the start of a new season, this way ranks such as Veteran and Ultra are not congested with the majority of players and forces them to work their way back up and truly win their place back in Master without the excessive hand holding.

    The performance points system is also problematic, with it perpetually insuring no matter how many games you play, whether your WR is above or below 50% you can still rank up statistically if you just play enough games, which is not conducive to teaching players how to get better at the game.

    If the Performance points system cannot be dropped, the best alternate decision is for players to be reset to beginner at the end of the season, but doesn't completely solve the issue of players ranking up despite not winning the majority of games played.

    There's also the issue of not having a proper, explanatory tutorial to inform players who have never played a MOBA before.

    There's players who never learned you can pan the screen to look at what's going on with your teammates, players who don't understand the consequences of letting yourself get caught and knocked out (Overextending, Inting, etc.), some people just never look at the map even though its plastered right on the screen!

    Unite also fails to explain the roles and what their supposed to do, like how attackers are supposed to be behind the all rounders and defenders who are supposed to be taking hits and chunking damage back.

    Speedsters jump in after the opposing Pokemon burn their moves and are on cooldown to pounce and pick up multiple kills with their powerful burst damage. And then there's the lackluster tutorial on the importance of objectives.

    While it did explain partially what the top and bottom objectives do, it also did a pretty poor job on explaining the importance of the middle objective, about how its the strongest and most impactful objective in the game and its not just head to middle at 2:00, its be there by 2:00 and either fight the opposing team if their already there until a team wipe happens, or take it if no one on the opposing team showed up.

    You do not want to be the team who doesn't show up and sees the objective taken in a matter of seconds. These are just only a handful of the issues that the Unite tutorial does not cover, There's plenty of other micro, and macro details that are not addressed which essentially sets up players to fail in the game.

  • Diagnosti
    Diagnosti Member Posts: 3
    5 Agrees Name Dropper Photogenic First Comment

    Those matches you played where you dominated? Probably all bots. They don't tell you that, because it's supposed to give you confidence and enjoy it, then they pull the bots back so you keep playing but against real people. Even in ranked queue. It's a bait and switch. Wouldn't be bad if they didn't try so hard to hide it. There's a way to check it thru Unite API.

  • Nitex1337
    Nitex1337 Member Posts: 16
    10 Comments Second Anniversary 5 Agrees

    I can tell when they are bots or not. The system is broken, #1 ask from players to fix is the match making system.

  • abhawk
    abhawk Member Posts: 3
    First Comment

    Most players cannot even keep a win rate at or above 60 percent playing solo. So let that sink in (there are plenty at less than 50 percent as well). Your job as a soloQ player is to determine, as quickly as you can, who are the serious players on your team. You will win by pushing your advantages, not trying to fix your disadvantages. Every one has different skills, and may have a good or bad game. Have a plan of how each match should go depending on what role you're playing. What is your job? Who should you pair up with, or protect? If you're a tank Mon, you should be out in front of your more frail teammates who can do serious damage. If you're the damage dealer, stick behind your bulkier teammates and don't over commit.

    Also, the game is not about kills or damage, or even how many times you get knocked out. It is about scoring points. So many players ruin matches because they're constantly trying to get pentakills or just repeatedly beat up the enemy team, eventually leading to getting caught by the enemy team, giving them a bunch of exp and then the match turns in their favor.

    Lastly, Rayquaza is NOT MANDATORY TO TAKE. If your team is ahead, dont start whittling his hp only for the enemy team to steal it. Think of it as defending Ray from the enemy team. If youre behind, yes you should go for it, but only when your team is with you, unless the other team is about to take it and you feel you can steal it. If youre ahead, stay with your defenders and supports and focus on preventing any of Rays healty from being taken. Looking at it this way has won me more matches than I.can count. And of course, be flexible. People try to backcap all the time so if you see someone trying to drop 50 on a goal, head them off.

    1. Pick a role
    2. Know your role
    3. Identify and work with your most serious players
    4. Push advantages more than you try to cover disadvantages
    5. Be smart at Rayquaza