Welcome to the official Pokémon Forums!

Click here to review our official Rules & Guidelines.

Expanded Player Experience

Hello everyone! I wanted to leave some feedback to the developers and the community. I have played Pokémon TCG Live for about 1 month now. I have completed the Battle Pass event in three weeks and have made two decks. Now that I have finished the Battle Pass, I am left with little to nothing remaining to do. Here is my feedback on how to hopefully create a better experience.

Improved Rewards

The Battle Pass event is a good way to earn extra rewards. However, the amount of credits earned at each tier is extremely too low. The price of cards is far too high, and the Battle Pass event rewards far too little. This imbalance can leave players feeling unsatisfied gaining rewards with or without the pass unlocked. The Battle Pass should reward a minimum of 100 credits when a specific Tier is unlocked.

Crafting

Crafting cards would be an extremely engaging method to earn cards alternatively. Players can gain shards of cards to combine, or earn crafting materials to craft cards of choice. Rarity of cards, evolution stage, EX/GX/V/VMAX/VSTAR, and others can consume different materials to craft.

Classic Mode - Match Type

Classic mode should bring back the feel of using non EX, GX, V, VMAX etc. type of cards. The old days of playing Pokémon with normal evolution chains should be brought back. If possible, keep the current day trainers in this mode. Standard Rules can apply, but a choice to switch between Classic Standard or Classic Expanded should be used.

After Battle Pass

Once players complete the Battle Pass, there is nothing left for players to do. The only way to earn cards is by daily quests or playing ranked. This is frustrating to max Profile level players as well. There are many players, like myself, who do not want to play ranked and find it far too difficult to climb the ladder. Players have to play a minimum of 20 games, winning all, in order to earn rewards. This can easily be turned into 100 games played in order to reach a reward. This is absurd and the rewards are not worth it at all. There is no way to earn cards in a consistent manner that does not take weeks or months to complete.

Credit Rewards on a Regular

This one is simple. If developers will not make changes of any listed suggestions above, then at the very least give credit rewards after every match played. Coins for clothes and cards backs after every match does nothing to help a player. If you reward coins, then reward credits and keep players engaged. Without this, there is absolutely nothing to do.

Conclusion

Please fix the rewards system in this game. Players have waited years for a stable consistent online platform for Pokémon TCG. Now that you created it, please fix it and give your fans and community an extremely better experience that we all deserve. What we have now is only hope and I know players that who have left the online platform for these reasons. Please help in some way. Thank you.

Comments

  • Baggetto
    Baggetto Member Posts: 97 ✭✭✭
    Second Anniversary 25 Agrees 10 Comments First Answer

    That’s great and detailed feedback you posted.

    Unfortunately it will be ignored like the rest of the feedbacks provided by the community since closed beta started.

    Have a great day!

  • TechHog
    TechHog Member Posts: 2,880 ✭✭✭✭✭
    2500 Comments 500 Agrees 250 Likes 50 Answers

    I agree with most of these, but it already has a crafting system and a better one than the overly complex system you're suggesting (the actual economy notwithstanding).