I’M MAKING A CARD GAME!
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ooh i like it! (But I do have a lot of characters and I think birblaze works better as a creature. Characters and creatures are similar but have slightly different roles.)
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well, im working on it still but my idea (as of now) is characters have abilities, and can hold different moves (like Wudmar has an ability called “Puppetry” where he can copy one of an opponent’s moves for one turn (if a coin lands on heads). There are many move cards, but each member of your party can only hold four items/moves/other stuff. The move cards can only be used by your characters if they are HOLDING it.). Creatures do not have abilities but have specific moves only learnable by them. Some creatures can be held (or ridden) by characters. This is when a creature’s “quirks” come into play. Rather than abilities, creatures have quirks that change gameplay. Some quirks are: edged, damages an opponent’s card when held. Territorial, doubles the damage of an attack when held but spends more energy to use. Klutz, flip a coin, if heads your next move uses more energy if held (you can use moves that give items to other players to force them to use this for the next round). Sticky, can not be removed when held unless using a move that can get rid of it or gift it(this can be helpful if you don’t want an opponent to hold a card you know they have) . All kinds. Also, it depends on the creatures size. If it is large it is ridden and has different quirks but if it is small it is held. Creatures can be party members too, and hold four cards as well (including moves). Im still working on it though. I need to make the characters a little different..
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