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Virtual Booster Pack Generator: What Algorithm to Apply?

Pokémon342548
Pokémon342548 Member Posts: 501 ✭✭✭
100 Agrees 100 Likes 100 Comments 25 LOLs

I tried to follow what is expected in booster packs from official Pokémon Support (1) and the Card Drop Rate table for TCG Live (2). However, I encounter many questions that I can't resolve myself, including these below:

  • What if a Live player "accidentally" got a pack which has 3 common cards instead of 4? (i.e. neither the 1st card, the 8th card, or the 9th card in the pack is a common card (2)).
  • TCGplayer has some more information about the pull rate for most recent expansions (3) (4), but can I trust it? (Maybe not?)
  • The major question — The pull rate for Live (2) may be different from the pull rate for the game using physical cards (1) — which one should I apply for my program?

I'm looking forward to hearing your answer made by your experience. Thanks!

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References:

(Only pages by Pokémon will have a link here.)

(1) Pokémon Support — What can I expect in a Pokémon Trading Card Game booster pack?

(2) Pokémon Trading Card Game — Pokémon TCG Live Card Drop Rate Information

(3) TCGplayer — Pokémon TCG: Phantasmal Flames Pull Rates

(4) TCGplayer — How Pokémon Booster Packs Are Changing in Scarlet & Violet

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