Tinkaton drops the hammer

Pokémon: 12
3 Tinkatink PAL 100
2 Tinkatuff PAL 103
2 Tinkaton ex PR-SV 31
1 Tinkaton ex PAL 262
1 Drifloon SVI 89
1 Drifblim SVI 90
1 Fezandipiti ex SFA 92
1 Mega Kangaskhan ex MEG 104
1 Abra MEG 54
1 Kadabra MEG 55
1 Alakazam MEG 56
1 Clefable ex OBF 82
Trainer: 14
2 Big Air Balloon MEW 155
4 Lillie's Determination MEG 184
3 Boss's Orders PAL 265
1 Brock's Scouting JTG 146
2 Buddy-Buddy Poffin PRE 101
2 Grabber MEW 162
3 Iono PAL 185
2 Pal Pad SVI 182
4 Switch SVI 194
2 Ryme OBF 194
2 Rescue Board PRE 126
2 Pokémon League Headquarters OBF 192
3 Nest Ball SVI 181
2 Ultra Ball MEG 131
Energy: 1
10 Basic {P} Energy Energy 13
Total Cards: 60
yes, there's full arts in there and I apologize
I digress, Tinkaton is one of my favorite pokemon from Gen 9 and I had the Tinkaton pre-made deck in my deck list for awhile.
But lets not kid ourselves, it was a pretty bad deck with poor setup and slow deck speed
I went and did some tinkering (hehe)…and came up with this, the goal is to get Tinkaton into play and drop that giant hammer of her to dispense some indiscriminate justice (points to those that get that reference)
Mega Kangakskhan, Lillie, Rhyme, and Fezendipity are your draw power and if necessary, Alakazam can take Tinkaton's place as a backup for his ability and attack as he puts 2 damage counters on your opponent's pokemon for each card in your hand
Clefable Ex removes retreat costs of any pokemon with a psychic energy attached
But the end goal is to get Tinkaton in play and send your opponent's pokemon over the horizon with Big hammer
Though I feel I could use more draw power maybe
Comments
-
it works…though I feel I could use more draw potential as again…the more cards in my hand, the stronger Tinkaton and Alakazam become
also no ace spec so I might change that as well
1 -
There is an energy Ace Spec that let's you draw cards. People use it and attach it to their Dundunsparce in their decks, that way when they use Run Away Draw, it goes back into their deck and they can reuse it later.
A thought I had is with Hilda, you can get that energy card and a useful Pokemon, like Tinkaton, and immediately be set up.
I know you don't have any Dundunsparce, I was just explaining the card and strategies for it.
There has been an increase in use of Alakazam decks that have been doing it nonstop.
I've had a lot of losses in just two days to the same strategy with the card!
I mean I lose to the card, not me using it and losing.
0 -
enriching energy+dudunspace, i didn't think of that…of course i don't have dudunsparce but I have plenty of deck coins to work with so getting the stuff won't be hard
Hilda is also a great idea, might replace Brock and a Lillie with Hilda
1 -
Pokémon: 13
1 Kadabra MEG 55
1 Tinkaton ex PAL 262
3 Tinkatink PAL 100
2 Tinkatuff PAL 103
1 Abra MEG 54
2 Tinkaton ex PR-SV 31
1 Alakazam MEG 56
1 Clefable ex OBF 82
1 Fezandipiti ex SFA 92
1 Clefairy OBF 81
1 Mega Kangaskhan ex MEG 104
1 Dunsparce PAL 156
1 Dudunsparce PRE 80Trainer: 14
2 Buddy-Buddy Poffin PRE 101
3 Switch SVI 194
2 Hilda WHT 84
3 Boss's Orders PAL 265
3 Iono PAL 185
2 Ultra Ball MEG 131
2 Big Air Balloon MEW 155
2 Ryme OBF 194
2 Grabber MEW 162
2 Pokémon League Headquarters OBF 192
2 Pal Pad SVI 182
1 Rescue Board PRE 126
3 Nest Ball SVI 181
3 Lillie's Determination MEG 184Energy: 2
1 Enriching Energy SSP 191
10 Basic {P} Energy Energy 13Total Cards: 60
changed a few things (fixed the mistake I missed, didn't have a clefairy for clefable…oops)
1