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Full Force Burst - Ver.1.19.1.2 Patch Notes

TPCi_GarbageKing
TPCi_GarbageKing Administrator Posts: 206 admin
100 LOLs Third Anniversary 100 Likes 100 Agrees
edited June 3 in News & Announcements #1
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Update Date/Time

2025-06-05 at 07:00

Post-Update Version

Ver.1.19.1.2

Update Contents

  • Achievement missions for Alcremie have been added! Have a look and try them out!
  • The additional Exp. Points gained from the ally team’s and opposing team’s level difference can no longer be obtained during the first minute of the match.
  • Fairy Festival underway! You can participate in the event to obtain rewards!
  • Alcremie is headed to Aeos Island!
  • Shop updates
  • Event updates
  • Bug fixes

If the app has not been updated on your device, please restart the app to apply this update.

While the game is updating, you may not be able to connect to the server. If this occurs, please try again later.

Map Adjustments

Theia Sky Ruins

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Rayquaza

  • HP increased by 10%.

Remoat Stadium

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Zapdos

  • HP increased by 10%.

The increased durability of Rayquaza and Zapdos aims to lower the effectiveness of strategies that revolve around taking them without engaging in team fights. However, this adjustment still allows those strategies to remain a viable option within the game’s tactical framework.

Experience System

For the first minute of the battle, bonus experience based on average team level differences will not be granted.

In Unite Battles, if there is a significant level gap between teams, the trailing team usually receives more experience points to prevent one-sided games. However, this bonus was being exploited in the earliest stage of the game when no team had actually fallen behind, leading to more experience being gained than intended. This adjustment disables the bonus experience for the first minute to ensure fairer early-game balance.

Balance Updates

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Lucario

Ability: Steadfast

  • Cooldown: 60s → 45s

Bone Rush

  • Damage: 33%–38% increase
  • Cooldown: 10s → 9s

Close Combat

  • Healing: 15% increase

Unite Move: Aura Cannon

  • Energy cost: 10% decrease

Lucario often struggled with slightly insufficient durability and attack power. By reducing the cooldown of Steadfast, it can join repeated engagements more effectively. Bone Rush’s damage and cooldown have been improved for faster attack-and-escape. Close Combat’s healing has also been enhanced to better support Lucario’s fighting style.

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Galarian Rapidash

Ability: Pastel Veil

  • Shield: 25% increase

Fairy Wind

  • Base Damage: 45% increase
  • Max damage: 7% decrease

Pastel Veil’s shield amount has been increased to boost Rapidash’s defensive capabilities in hit-and-run strategies. Fairy Wind’s damage has also been adjusted so it’s not overly reliant on movement speed.

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Cinderace

Stats

  • HP: 3000–5399 → 3000–6000 (Lv.1–15)

Pyro Ball

  • Attack animation shortened

HP has been increased to bolster Cinderace’s resilience in late-game teamfights. Pyro Ball’s attack motion has been shortened to reduce vulnerability during use.

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Greedent

Stats

  • Defense: 75–433 → 75–540 (Lv.1–15)
  • Sp. Def: 60–360 → 60–460 (Lv.1–15)

Bullet Seed

  • Will now resume shooting seeds if the move is interrupted by hindrances, as long as the button is held down.

Belch

  • Attack animation shortened
  • Damage: 12% decrease

Unite Move: Berry Belly Flop

  • Throw duration: 0.5s → 1s

These adjustments focus on improving Greedent’s durability and move usability. Bullet Seed can now resume if interrupted. Belch’s animation has been made faster for easier hits, balanced by reduced damage.

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Sylveon

Stats

  • HP: 3406–7148 → 3406–7350 (Lv.1–15)

Draining Kiss

  • Movement speed reduction: 50%–30% → 50%–35%

Mystical Fire

  • Damage for subsequent hits: 12% increase

Sylveon, being a close-range Attacker, was slightly too frail. Its HP has been boosted, and Draining Kiss’s movement speed debuff adjusted for better spacing. Mystical Fire’s damage has also been increased.

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Mew

Electro Ball

  • Base Damage: 5% increase (also through Light Screen)
  • Bonus damage: 9% of lost HP → 9.5%

Solar Beam

  • Damage: 5% increase (also through Light Screen)

Surf

  • Damage: 5% increase

After a long slump in win rate, Mew’s overall damage has been increased to help it shine again in battle.

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Umbreon

Stats

  • Defense: 85–500 → 85–560 (Lv.1–15)
  • Sp. Def: 60–400 → 60–450 (Lv.1–15)

Foul Play

  • Damage: 10% decrease

Unite Move: Moonlight Prance

  • Shield absorption: 100% → 50%

Moonlight Prance’s full shield absorption was too effective against shield-dependent Pokémon, limiting draft variety. The absorption rate has been reduced, but Umbreon’s durability has been improved to maintain balance.

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Suicune

Ability: Pressure

  • Freeze duration: 1.25s → 1s

Whirlpool

  • Movement speed reduction: 30% → 20%

Ice Beam

  • Cooldown: 7s → 7.5s

Suicune’s ability to frequently freeze opponents in teamfights was too strong. These changes reduce its overall hindrance power.

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Pikachu

Volt Tackle

  • Damage: 10% decrease

Volt Tackle had high damage along with strong hindrance effects, so the damage was nerfed.

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Hoopa

Trick

  • Movement speed increase: 70%–50% → 60%–40%

Shadow Ball

  • Damage: 10% decrease

Hoopa’s high win rate when combining Trick and Shadow Ball has led to adjustments to both.

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Psyduck

Psychic

  • Stun duration on hit: 1s → 0.6s

Surf

  • Cooldown: 7s → 7.5s

Psyduck’s hindrance was too high, so Psychic’s stun duration was shortened, and Surf’s cooldown increased.

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Mewtwo X / Mewtwo Y

Psystrike

  • Throw duration: 1s → 0.6s

The throw duration of Psystrike has been reduced to limit its impact.

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Snorlax

Yawn

  • Sleep duration: 3s → 2.5s

This adjustment reduces the effectiveness of Yawn for stalling under goals.

Effect Changes

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Inteleon

Snipe Shot

  • The camera now zooms out while aiming, making it easier to track the battlefield while sniping.

Held Item Adjustments (Previous Update)

An adjustment was made in Ver.1.18.2.8 which took place on May 23, which is detailed below.

Amulet Coin

  • Added a 20-second cooldown to the energy-gain effect.

Amulet Coin is a unique held item that increases the Aeos Energy gained from KO’ing wild Pokémon. However, when used with certain Pokémon or strategies, it enabled players to reliably score large amounts of energy early in the match, which led to more one-sided games than anticipated.

To address this, a 20-second cooldown has been added to the energy gain effect to reduce the overall amount of Aeos Energy that can be collected.

We anticipate that new strategies involving specific items may continue to significantly impact win rates. We will continue to monitor these trends closely.

Bug Fixes

  • Fixed an issue where Decidueye’s Leaf Storm could move Alolan Raichu’s planted Electro Ball.
  • Fixed an issue where Meowscarada couldn’t use the second move of Double Team during Darkrai’s Unite Move.
  • Fixed an issue where Meowscarada’s Overgrow didn’t activate properly during Darkrai’s Unite Move.
  • Fixed an issue where Snorlax’s Unite Move collision would occur inside Darkrai’s Unite Move area.
  • Fixed an issue where Suicune’s Pressure wouldn’t show the KO threshold when a teammate froze an opponent.
  • Fixed Psyduck’s Bubble Beam so it does not spawn foam on Troopers.
  • Fixed Psyduck’s Headache Gauge so that it does not increase when bound.