Ver.1.17.2.11 - Patch Notes
![TPCi_GarbageKing](https://us.v-cdn.net/6034460/uploads/avatarstock/nNEM84CKCHF2K.png)
Balance Updates
Changes have been made to Pokémon stats and moves to adjust the balance of Unite Battles.
Galarian Rapidash
Pastel Veil
- Shield amount: 20% decrease
- Effect granted: Unstoppable → Hindrance Resistance
- Psychic Counter accumulation speed: 50% decrease
Basic Attack
- Damage: 10% decrease
Dazzling Gleam
- Damage: 15% decrease
- Movement speed increase upon hitting an opponent: 33% decrease
Smart Strike
- Duration of inability to act: 0.8s → 1s
Fairy Wind
- Reduced the bonus damage granted by Pastel Veil.
- Increased damage when movement speed is low.
- The total damage when the movement speed is sufficiently high remains unchanged.
Agility+
- HP recovery: 2% of max HP every 0.5s → 2% of lost HP every 0.5s
The combination of Dazzling Gleam and Agility has been overwhelmingly dominant in both pick and win rates. This adjustment aims to maintain Galarian Rapidash’s playstyle of high-speed map control while reducing its excessive damage, survivability, and healing capabilities. Meanwhile, Fairy Wind and Smart Strike, which had low win and pick rates, have been improved to enhance their usability.
Matchmaking Updates
Changes have been made to the matchmaking system for Ranked Matches. Below is an overview of the current mechanism and the adjustments being implemented.
Matchmaking Mechanism
In Ranked Matches, the system pairs 10 players using the following process:
Roles
- When matchmaking begins, players are randomly assigned one of two roles: Host or Client.
- The Host creates a matchmaking lobby and searches for nine waiting clients in the matchmaking queue.
- Clients remain in the queue until selected by a Host.
Specific Process
- The Host searches for Clients with a Master Rating within a specific range.
- If 9 Clients cannot be found within a set time, the Host gradually expands the search range to include a wider rating difference.
- The search range expands step by step until a match is successfully made, with a limit on the maximum allowable rating difference.
- Once 10 players have been matched, they are divided into teams of 5 players each to ensure similar average rating values. If pre-made groups exist, the matchmaking system ensures that both teams maintain the same composition (e.g., 2+1+1+1 vs. 2+1+1+1).
Changes and Expected Effects
To create a fairer competitive environment, we are reducing the rating range that hosts search for and slowing the speed of the search range's expansion. This will ensure that players with similar ratings are matched more consistently. Due to the significantly reduced rating difference, matchmaking times may be longer. Therefore, this change will be implemented on a trial basis in select regions where matchmaking has been stable. Five-player teams are excluded from this adjustment, as it would make matchmaking for entire teams considerably more challenging. After implementation, we will monitor matchmaking times, and if we observe any negative impact on the gameplay experience, we may revert the changes immediately.
We Value Your Feedback!
We truly appreciate the feedback we have received and will continue to work on enhancing the matchmaking experience. From February 13 to February 20, a survey about matchmaking will be available on the Event screen. We encourage all players to share their thoughts.
Thank you for your ongoing support of Pokémon UNITE!