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Feedback: UI/UX design

Hi, first of all, loving the game so far. There are a few things that bother me about the interface.

not being able to see how much gold I have on the home screen means a tedious trudge through menus, and not allowing the total gold amount needed for a pull but instead the required amount has lead to confusion. Showing the full amount for a purchase as well as how much you currently have would improve this greatly.

Showing the actual items you have obtained from the daily box would also be nice, instead of just a generic "box claimed" message.

The menus also feel clunky and slow to navigate between, especially back to the home screen. My phone isn't the latest and greatest by any means, but I feel like it can handle a menu transition faster than it currently does.

Switching between packs also feels clunky, needing to back out of the currently selected pack every time. Arrows to navigate left/right between them or swiping would make this better.

Opinions my own, not looking to fight anyone. Otherwise happy with the app (even if the amount of time between free 10 packs feels excessive)

Aside: I can't tag this post because there are no tags created. Why do I have the option to use a feature that's not implemented yet

Comments

  • MajorBrendan
    MajorBrendan Member Posts: 1,795 ✭✭✭✭
    100 Answers 1000 Comments 250 Agrees 250 Likes

    I actually would love to hear what kind of UI design you have in mind for a console game.