New economy sucks
So, the accessibility of cards was the only advantage live had over tcgo. But with new update credit farming is impossible, and gems are nearly useless. Which means, that you just can't craft anything anymore.
The old way to convert gems to credits by buying a lot of Shadow Rider/Charizard ex decks was symptomatic of a problem that this game's economy wasn't working properly, but at least there was a way to circumvent this. Now there isn't one, and there were no solutions to the problem given.
Why do you hate your players so much?
Comments
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Yes, the game economy is getting harder, especially for casual players and new players…
the daily quests are no longer enough to finnish the Battle Pass… now it's actually needed to play more/win games or you will not be able to finnish it and so getting less goods,
the deck cosmetics now require significant amount crystals… so a new way to lose crystals,
shop stuff like bounbles, decks and packs are more expensive more than double the price in some cases.Simply put they are making the game generally harder, making new players give up and casual players will gradually stop playing.
And because there is absolutelly no new real content since the game released (and they refuse to listen to what players want) older players will get more and more bored of it and will stop having fun playing that boring ladder, so sooner or later the game will collapse and close in a year or so.0 -
The devs are just kinda dumb. They're trying to look at other apps to learn how to improve, but aren't taking into account that those apps have micro transactions.
What's really sad though is that the price increase is understandable. It's weird that it was that cheap in the first place. Assuming the limit is a monthly one though, there's no justification. Daily or even weekly? Sure. Monthly is just silly though.
Let's see how they respond to the feedback.
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