Freezing Rush Pt. 3 - Ver.1.16.2.9 Patch Notes
Update Date/Time
2024-11-21 at 07:00
Post-Update Version
Ver. 1.16.2.9
Update Details
- Shop Updates
- Event Updates
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Balance Adjustments
Changes have been made to Pokémon stats and moves to adjust the balance of Unite Battles.
Zeraora
- Spark
- Cooldown: 10s → 9s
- Cooldown: 10s → 9s
- Wild Charge
- Cooldown: 10s → 9s
- Cooldown: 10s → 9s
- Discharge
- Shield Amount: 15% increase
- Shield Amount: 15% increase
The cooldowns for Spark and Wild Charge, which had low win rates, have been reduced to make consecutive KOs easier to achieve. Additionally, to compensate for Zeraora's lack of durability when diving into clustered opponents, the shield amount for Discharge has been increased.
Cinderace
- Stats
- Defense: 50-250 → 50-268 (Lv.1-15)
- Special Defense: 30-150 → 30-232 (Lv.1-15)
- Defense: 50-250 → 50-268 (Lv.1-15)
- Blaze Kick
- Cooldown: 8s → 9s
- Cooldown: 8s → 9s
As part of ongoing durability adjustments for Attackers, Cinderace's Defense and Special Defense have been increased. However, due to the consistently high win rate of Blaze Kick, its cooldown has been slightly increased for balance.
Goodra
- Power Whip
- Cooldown: 8s → 7.5s
- Cooldown: 8s → 7.5s
- Acid Spray
- Cooldown: 8s → 7.5s
- Cooldown: 8s → 7.5s
Goodra relies on moves to close the gap with opponents due to its lack of mobility. By reducing the cooldowns for Power Whip, which pulls opponents closer, and Acid Spray, which enables approach, it is now easier to position enemies within the range of its Gooey ability.
Darkrai
- Dark Pulse
- Cooldown: 6s → 8s
- Damage: 25% decrease
- Cooldown: 6s → 8s
- Unite Move: Worst Nightmare
- Damage: 25% decrease
- Damage: 25% decrease
Dark Pulse provides high damage while also granting invulnerability for an extended period, with short cooldowns limiting opportunities for counterplay. To address this, its cooldown and damage have been increased. The Unite Move's damage dealt within the nightmare state has been reduced, as players were often able to KO opponents by simply running around within the nightmare without direct combat.
Held Item Adjustments
Some held items have been adjusted based on win rates and usage statistics.
- Buffs
- Assault Vest
- Shield Amount: 9%, 12%, 15% → 10%, 15%, 20% (Lv.1, 10, 20)
- Shield Amount: 9%, 12%, 15% → 10%, 15%, 20% (Lv.1, 10, 20)
- Rocky Helmet
- Damage Amount: 3%, 4%, 5% of max HP → 4%, 5%, 6% (Lv.1, 10, 20)
- Damage Amount: 3%, 4%, 5% of max HP → 4%, 5%, 6% (Lv.1, 10, 20)
- Rescue Hood
- Healing and Shield Increase: 5%, 7.5%, 10% → 8%, 11%, 14% (Lv.1, 10, 20)
- Healing and Shield Increase: 5%, 7.5%, 10% → 8%, 11%, 14% (Lv.1, 10, 20)
- Assault Vest
- Nerfs
- Weakness Policy
- Attack Increase: 2%, 2.5%, 3% → 1.5%, 2%, 2.5% (Lv.1, 10, 20)
- Attack Increase: 2%, 2.5%, 3% → 1.5%, 2%, 2.5% (Lv.1, 10, 20)
- Rapid Fire Scarf
- Attack Speed Increase: 15%, 22.5%, 30% → 15%, 20%, 25% (Lv.1, 10, 20)
- Attack Speed Increase: 15%, 22.5%, 30% → 15%, 20%, 25% (Lv.1, 10, 20)
- Slick Spoon
- Special Defense Ignored: 9%, 13%, 17% → 9%, 12%, 15% (Lv.1, 10, 20)
- Weakness Policy
Bug Fixes
- Fixed an issue where Tsareena's Unite Move could be used against opponents in a hindrance-resistant state.
- Fixed an issue where Zacian could not use its ability during Darkrai's Unite Move effect.
- Fixed an issue where Darkrai's Unite Move was reducing battle item cooldowns.
- Fixed an issue where Psyduck’s headache gauge would fill to max during its Unite Move, triggering an unintended mysterious power that interrupted the Unite Move.