Best Of
-
Re: Anybody have any idea about the processing of discussions being aproved?
Good to know. Thanks for the info. 👍🏼2 -
Re: Anybody have any idea about the processing of discussions being aproved?
@TonyVasiento Yes it's possible that your post it's gone for good. That situation also happened to me but rarely. In my case was the same, the post never got approved and wasn't even i…1 -
Re: Mulligans! Mulligans!!
Nothing new here... TCG Live has always been like that with me, no matter witch deck I play, the amout of mulligans comparing with real live is by far higher. Just a badly implemented draw algorithm …1 -
Re: Raging Bolt - Can't select more than one card
Hello everyone! I indeed also have this issue, The only workaround I have found is inspecting your board, returning and then you can normally select another pokemon to take energy's from, you ha…1 -
Re: New Ideas for future Pokemon Games
So like realms2 -
Steel and Bug type Pokémon missing in Unite
Hi All! I just wanted to raise this issue as this is something which has been bugging me (no pun intended) for quite a while. I noticed in Pokémon Unite that we have a real under representation of St…2 -
Re: Would you redownload Pocket without all your past data?
Is this the right thread? I believe @Hades0918 was just talking about whether it is worth redownloading and starting from the beginning of TCG Pocket.... I'm confused. However I do know you can …1 -
Re: Suggestion: Normalize xp rewards for winning or make a window where the opponent cannot concede.
For someone very big on people reading, you should have a crack yourself. Remembering that is digital game is just a representation of the physical card game. Rules between the 2 are not interchangea…2 -
Re: Gardivoir ex self ko’d Pokémon applying too much energy
Nothing in the OPs screenshot suggests what they claim is true. And by the looks of it, the turn before this screenshot they were under path, so no energy was being accelerated by Gardevoir ex. The R…2 -
Re: Card images & deck searching
Following up on my earlier post some time ago, I'm disappointed to report that the functionality of PTCGL has only marginally improved. I've checked and validated the hardware requirements …3