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[BUG] Raihan appears to become unusable when using ordinary rod on the "last knocked out pokémon"
So, during a match tonight I found this issue. Would need to verify, maybe through test mode if it's the same every time but here's what happened this time at least. I'm playing Lucario (BRS) against a shadow rider, they knock out my active Lucario for their first prize with me not having discarded any Pokémon cards as of…
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[Bug][Desktop (Windows?) Only] Battle Pass breaks completely after one match is played to completion
Cards Involved: None in specific. UI issue. Where it happened: Main Screen but only on Desktop. Mobile (Android) appears to work as intended. What was expected to happen: Being able to access the Battle Pass after playing a match. Usually to collect the mission rewards or a "Tier Up" reward. What currently happens…
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[Bug] Cyllene (Astral Radiance 138) restricts to a subset of the discard pile by mistake
Cards Involved: Cyllene (Astral Radiance 138) Where it happened: Ranked mode match، also reproduced testing a deck against the computer. What was expected to happen: Playing the supporter Cyllene، if either of the flipped coins is heads a choice should be asked for 1-2 cards out of the entirety of your Discard Pile، to be…
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Can we get an ETA for the next patch/update?
Just wondering, since it's been 2 weeks already since 1.0.11 was released. Up until then, the updates seemed frequent enough that issues weren't as annoying. But being this long without knowing when several recurring issues (e.g. Make Do bugging out, Rotom Phone glitching things, among others) will be worked on is kinda…
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[Bug] Glitched out promo for the "Sword & Shield - Battle Styles Promo Set"
This can be reproduced loading the shop, going to the "Expansions" tab and heading over to the products for "Battle Styles". In there, a product is offered with 3 BST boosters, and an bundle of 4 promo cards, one of each: 1x Arrokuda (SWSH092), from IRL 1-pack blisters. 1x Jolteon (SWSH094), from IRL 3-pack blisters. 1x…
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[Feature Request] A way to know who's going first, besides the quick-fading initial message
As of right now, it doesn't appear to be any indicator of who's starting, besides the "You/Your opponent will go first" on the coinflip. There's the yellow bar surrounding each active Pokémon, but that always is on for your opponent no matter what (which might be a bug, considering it's behaviour during the rest of the…
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Ability/Attack Boxes are clickable after a match ends + desync during matches [1.0.11]
Hello, I've reported this in the past as a comment to another similar issue, but as of right now I believe it to be its own thing and probably worth its own thread. Main deck I've been playing is Lucario/Moltres/Cinccino. And one thing I've noticed, specially when I play more than one match in a row without closing the app…
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Feedback re: Monthly ladder cosmetics
So, it'd be nice to know what is the plan regarding these items, considering they're as of now completely unobtainable unless you participated in the beta testing, plus winning a decent amount of matches for some stuff (such as the arceus deckbox). Of course it's pretty early in development, and there may already be plans…
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Endless loop when matchmaking, if using customized decks
I've seen multiple reports across social media of this, thought I'd post a report here so devs are aware. This seems to be kind of inconsistent, from looking at streamed gameplay some (probably most) players aren't affected. But for some, both in Casual and Ranked modes the matchmaking screen appears to loop endlessly,…