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pokemon daggerheart prep

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  • Lonestar85
    Lonestar85 Member Posts: 2,191 ✭✭✭✭✭
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    @clasingla If you need something to base things on or get an idea as to what it could be for Abilities and Pokemon moves, you can always take this: Pokemon 5e and adapt things for Daggerheart. Its something I look at from time to time if im stuck on an ability or Pokemon move.

    Just an example, here's what they have for Poison Point:

    Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.

    Proficiency is used differently in DnD so this would have to be adapted or changed to something more appropriate.

    The reason I like this resource is because someone went to the task of doing everything already and DnD(5e) isn't so drastically different from Daggerheart that we couldn't adapt it. If we use Pokemon moves, STAB(and Adaptability cough) are applied in a particular manner. We could simply do a x1.5 like in Pokemon so if you deal D4 Ice damage(and roll a 4), STAB would boost it to 6(Adaptability would bump it to 8) with a round down factor so if you did 3, damage would be 4.5 or 4(unless we want to round up).

  • Lonestar85
    Lonestar85 Member Posts: 2,191 ✭✭✭✭✭
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    @clasingla Btw are we going to complicate things further with Natures? Using the 5e resource as a guide, they apply a +1 Trait bonus but also a -1 Trait penalty depending on the nature. The neutral ones obviously don't do anything but those that apply an Attack boost(Lonely, Adamant, Naughty, Brave and Hardy(neutral)) boost Strength but apply a penalty to a different Trait characteristic. Defense boosts Constitution(Daggerheart doesn't have it so maybe Finesse instead?), Speed boosts Dexterity(Dexterity is split into Agility and Finesse in Daggerheart so maybe Agility here), Special Attack bumps Wisdom(Instinct for Daggerheart) while Special Defense bumps Charisma(aka Presence). Natures didn't affect Intelligence in a DnD sense or Knowledge for Daggerheart so Wizards wouldn't benefit from Nature choice if implemented.

    Yet if we were, here's what we'd get: Hardy(neutral), Lonely(+1 Str/-1 Fin), Brave(+1 Str/-1 Agi), Adamant(+1 Str/-1 Ins), Naughty(+1 Str/-1 Pres), Bold(+1 Fin/-1 Str), Docile(neutral), Relaxed(+1 Fin/-1 Agi), Impish(+1 Fin/-1 Ins), Lax(+1 Fin/-1 Pres), Timid(+1 Agi/-1 Str), Hasty(+1 Agi/-1 Fin), Serious(neutral), Jolly(+1 Agi/-1 Ins), Naive(+1 Agi/-1 Pres), Modest(+1 Ins/-1 Str), Mild(+1 Ins/-1 Fin), Quiet(+1 Ins/-1 Agi), Bashful(neutral), Rash(+1 Ins/-1 Pres), Calm(+1 Pres/-1 Str), Gentle(+1 Pres/-1 Fin), Sassy(+1 Pres/-1 Agi), Careful(+1 Pres/-1 Ins) and Quirky(neutral).

  • Lonestar85
    Lonestar85 Member Posts: 2,191 ✭✭✭✭✭
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    Also we got roughly 3.5 hours until Group B starts. May the chaos reign supreme and if all else fails just let Bailonda lead you astray 🙅

  • Hades0918
    Hades0918 Member Posts: 21,397 ✭✭✭✭✭
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    Yup!

    Trust me, as long as I'm there the campaign will have a little bit of "spice"

    And if @UnovanZorua makes it then there will absolutely be some chaos!

  • Lonestar85
    Lonestar85 Member Posts: 2,191 ✭✭✭✭✭
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    Hmm me thinks GM was up late last night on Ancestry. Me thinks he's still asleep right now 🙅

  • Hades0918
    Hades0918 Member Posts: 21,397 ✭✭✭✭✭
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    Reminder to:

    Myself

    @UnovanZorua

    @Evolve8eon

    @K4MB4M

    @PikaCarter2025

    In 2 hours and 33 minutes we have Daggerheart

    @PokeMom244 @Lonestar85

    I'm pretty positive y'all want to read along

  • K4MB4M
    K4MB4M Member Posts: 98 ✭✭✭
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    I’m so excited

  • clasingla
    clasingla Member Posts: 7,970 ✭✭✭✭✭
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    no natures

    Quite the opposite I have to rush and do it in two hours

    So see you when guys when the session starts