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pokemon daggerheart prep

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  • clasingla
    clasingla Member Posts: 7,761 ✭✭✭✭✭
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    @Hades0918 health or stamina potion

  • Lonestar85
    Lonestar85 Member Posts: 2,065 ✭✭✭✭✭
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    Group A is Fellowship of the Eevee. Not sure what Group B would be. Got a Kabuto, Budew, Morpeko, Froakie and Quaxly. Maybe Fellowship of the Fabulous?

  • Lonestar85
    Lonestar85 Member Posts: 2,065 ✭✭✭✭✭
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    edited July 8 #866

    Also here's a breakdown of our Group A compatriot for those who haven't seen it yet. We got ourselves a Ranger. @SiennasPokémon

    Name: Caspian

    Species: Eevee(ya a 3rd Eevee that plans to be Vaporeon)

    Ability: Adaptability

    Class: Ranger

    Subclass: Wayfinder

    Community: Seaborne

    Experiences: Charming and Curious

    Domain cards: Deft Maneuvers and Gifted Tracker

    Pokemon moves: Swift and Quick Attack

    Class Item: Trophy from first kill

    Traits: S(-1), A(+2), F(+1), I(0), P(+1), and K(0)

    Weapon: Longbow(-1 to Finesse)

    Armor: Leather Armor

    Potion: Health

    Here's what the Domain cards do

    Deft Maneuvers

    Level 1 Bone Ability

    Recall cost: 0

    Once per rest, mark a Stress to sprint anywhere within Far range without making an Agility Roll to get there. If you end this movement within Melee range of an adversary and immediately make an attack against them, gain a +1 bonus to the attack roll.

    Gifted Tracker

    Level 1 Sage Ability

    Recall cost: 0

    When you’re tracking a specific creature or group of creatures based on signs of their passage, you can spend any number of Hope and ask the GM that many questions from the following list. - What direction did they go? - How long ago did they pass through? - What were they doing in this location? - How many of them were here? When you encounter creatures you’ve tracked in this way, gain a +1 bonus to your Evasion against them.

  • Hades0918
    Hades0918 Member Posts: 20,677 ✭✭✭✭✭
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    Dang!

    Good set up!

    I kinda want to change Catsuki to Yuki (female Eevee) and evolve into Glaceon to have an Eeveelution from each introduction (Vaporeon from the original 3, Umbreon from the Johto 2, Glaceon from the Sinnoh 2, and Sylveon from Kalos)

    I'm not, but that would be cool!

  • Lonestar85
    Lonestar85 Member Posts: 2,065 ✭✭✭✭✭
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    edited July 8 #868

    Hypothetically speaking, if you did swap to Glaceon(and consequently Eevee), what does that make me? Chop Suey Kitsuey? Yeah it's a bad joke/pun but Im too lazy to put more effort into it.

    In any case, should do an overview of Class 1-A(sorry had to). We got a Sorceress, two Rogues, a Seraph and a Ranger.

    The Ranger's class feature basically makes it a glorified Bounty Hunter because any target that you succeed in dealing damage to can become their focus. While this effect is in play, they know exactly where it is and can wear it down Physically(aka force it to mark Stress) every time you(Ranger) deal damage to them. This combined with Ruthless Predator in Wayfinder subclass is kind of crazy as you can deal crazy damage(albeit by marking Stress on your character but can inflict more Stress if damage is Severe). If you fail attacking the Focus, it can be removed in exchange for re-rolling your Duality Dice(which is really powerful imo, although I'm not sure you can reapply the Focus when doing so until the spotlight shifts back to us). Combine this with Gifted Tracker and Caspian is basically Aragorn without the glorious locks. Deft Maneuvers gives solid mobility but with a Longbow, it kind of defeats the purpose of the ability's secondary perk when attacking an opponent at melee range(Not saying the Card is bad but its tailored towards the Warrior who shares the Bone Domain imo). Plus you can only use it once per rest so I suppose it's a good way to vault/run to safety as they say.

    The Ranger's Class Hope Feature permits it to hit two additional targets within range if you succeed on an attack. Since Caspian has a Longbow(range of 30 squares or basically the Battlefield), this Hope Feature is in play as often as they can spend 3 Hope. Pricey but solid Physical AoE damage.

    As for our Seraph, Zero has two Prayer dice(via his Class Feature. Dice are D4. If they upgrade their Strength trait, number of Prayer Dice increases) that he can use at any time during EACH Session to help himself or any Ally within Far range(12 squares). The Prayer dice can reduce incoming damage by amount rolled, add to a roll result after it's made(so if you barely fail, you can use it to succeed instead if D4 roll goes your way) or gain Hope equal to the result(hence if you roll a 4, that's 4 Hope for Zero or one of us if he chooses). Remember it's each session... I love that class feature with respect to Hope generation. That's crazy.

    Seraph Hope Feature spends 3 Hope to clear a Hit point on an Ally within close range. Very pricey imo. Particularly when Mending Touch can heal as much or more(albeit once per long rest on the enhanced outcome) for less Hope investment.

    Divine Wielder subclass makes that Hallowed Axe do some real work because you have an attack range of Close(6 squares) as opposed to Melee. This permits you to stay back as support but also help with the damage(really good) while Sparing Touch(Divine Wielder Foundation) is a once per Long rest perk that permits you to restore 2 HP or 2 Stress to any Ally you touch.

    As for our two Rogues, here's what you got to work with. Their Class feature basically give them a buffed version of the Hidden condition(aka Cloaked) that makes them hard to see or hit(attacking is a disadvantage roll, if they get attacked at all). Becoming Cloaked is a cakewalk with Nightwalker's foundation perk in Shadow Stepper. Any time a character casts a shadow, you can step into it and disappear and then reappear at another area with a shadow. When doing so they get Cloaked condition which circles back to their Class feature(Cloaked).

    This synergizes with Sneak Attack class perk that adds D6's equal to your Tier on damage rolls(which is pretty much all the time given how easy it is to be Cloaked. Also applies if an Ally is already in melee range of target). Since you're level 1, it's just a single D6 but at level 2, level 5 and level 8 it increases to 2D6, 3D6 and 4D6 respectively. Do note that when attacking that you lose your Cloaked condition so it's best to try to KO the target lest you incur reprisal. With 12 Evasion(or more) your chances are rather high.

    Finally your Class Hope Feature can spend 3 Hope to bump your Evasion by 2 until you're hit. If you don't get hit, it lasts until your next rest so for 3 Hope, it might be worth it.

    As for me… I can sense Magic in Close range. Basically Detect Magic for free for those that did D&D. I can also cast Minor Illusion so who needs Enrapture or Uncanny Disguise am I right? Maybe I'll find a combat use for it 🤪 The other Class feature is that I can send a Domain card to my vault and either gain Damage equal to twice the level of the card or Hope equal to its level. I can only use this once per long rest but there are some Domain cards(like Telekinesis at level 6) that have no recall cost. This means I can send those cards to the vault, gain Hope equal to their level and recall them for nothing. Rune Ward is one such card for me right now. Whether I'll use it in Session 1, I don't know.

    Class Hope Feature basically permits me to reroll any number of Damage dice. Pricey as I see it but may come in handy at some point.

    My Subclass doesn't help all too much unless I can describe how Water helps me to hit my target(+2 to Attack roll) or add +3 to the damage roll. To get either bonus id have to spend a Hope, hence it's like another Experience. My Subclass won't really shine until I upgrade it into Specialization and Mastery respectively.

  • Hades0918
    Hades0918 Member Posts: 20,677 ✭✭✭✭✭
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    We need a tired martial artist in a scarf to lead us

  • Hades0918
    Hades0918 Member Posts: 20,677 ✭✭✭✭✭
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