Comments
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This topic comes up every so often. Why do you care? A win is a win. Take the W. I think players should be able to concede at any time, for any reason, at any point in the match.
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Evolution gimmicks are a double edged sword. On one hand, they promote and introduce new features and technology (trading, day/night cycles, motion sensors, etc.) and retain a little bit of a mystery surrounding certain Pokémon. Or they did before the age of readily available 24/7 internet access in your pocket that allows…
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That's the point, yes. An achievement isn't an achievement if everyone can do it easily. You are not entitled to every prize and award. That said, you can brute force it and/or get lucky with multiple opponents bricking, but it might take a while.
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"Evil" teams just feel like an obligation at this point. Simply there because Team Rocket were there in the first game. Team Skull were a joke and essentially a misdirection, Team Yell were simply a nuisance and Team Star are barely even antagonistic to the player. If the plot didn't force you to fight them you could…
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https://community.pokemon.com/en-us/discussion/comment/72266#Comment_72266 There is an element of pay to win in every TCG, unless it is a Living Card Game (or whatever the copyright friendly term for that is that won't get you sued by Fantasy Flight) that gives you playsets of every card in the game for deck building.…
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Every card game. Every community complains about this. People are going to use the decks that win. They are going to use the best cards.
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Not online.
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Does it have some impossible move or ability that it can't learn in gen 9?
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I suspect we will get fancy versions of every card type at some point. Supporters are the most likely candidates for immersive arts. But I can see other trainer cards getting full art versions.