Réponses
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I posted my detailed thoughts in another thread but here's a summary. I felt like it had some good aesthetics but in practice playing the same thing repeatedly in postgame was repetitive and anticlimactic to just box in the final kingdom and grind out perfect links. Also some maps are just boring. @lizard I thought…
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tradebacks are part of the game; if we don't study the mistakes of the future we are bound to repeat them for the first time
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Lunala would easily beat solgaleo because ghost beats psychic
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I said this before but Gen 2 was the peak of Pokémon. Without gen 2 we would not have the special stats, breeding, held items, shinies, apricorn balls, radios, rematches, trainers with names, the Steel and Dark types, box legendaries, animated front sprites, day night cycle, box legendaries with lore, and the Battle Tower.…
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Conquest was interesting but unbalanced with some funny broken mons but other tedious maps. The main gameplay cycle felt very disjointed with how the bulk of the gameplay was just doing the same thing over and over in the postgame and how character availability is split up across all of them to actually fill the gallery.…
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Mantine Surf was one of the most soulful minigames ever. The photo club was good too. Roto Loto was also a pretty broken mechanic for letting you use 2 z moves in one battle. I spent a lot of time getting to grade 50 battle agency back then too, right after it unlocked so I had sophocles as the final boss instead of…
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Gen 2 was the peak of Pokémon. Without gen 2 we would not have the special stats, breeding, held items, shinies, apricorn balls, radios, rematches, trainers with names, the Steel and Dark types, box legendaries, animated front sprites, the day night and weekday cycle, Mystery Gift, mail, being able to move pokemon in…
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the correct answer is Stadium 2 because it has all rentals and was the original 3D competitive experience for gen 2 and has minigames and an announcer
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