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Final boss ideas (Rayquaza and Zapdos)
During the first season Zapdos was a big topic of discussion. People were complaining it was too OP and very frustrating because the 8 first minutes were useless. It was partly true but pokemon unite has 10mn games, which is very different from other mobas. Because of that, you need to have a comeback mechanic to avoid…
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Stacking item idea
Stacking items are very powerful since the very beggining of the game. Honnestly it's quite a surprise for me to see that they have not been nerfed. However I have an idea to balance them without just reducing the damage value. What about getting stacks every 50 points scored instead of every score. It prevents situations…
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UI optimisation
I strongly believe UI in pokemon unite could be greatly improved. Most messages appear in the middle of the screen which greatly obstructs vision. I think the top right corner would be way more appropriate. (Check the image, I don't see how many HP my opponent has left )
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Feedbacks about overall balance philosophy
This topic is not about balancing op pokemon or not, it's about the philosophy of the game. Remember that it's my oppinion (and feedback from players I talked with), not the absolute truth. The first issue it the power creep. Each patch a lot of pokemons are buffed and only a few are nerfed. The result is, overall pokemons…