Comments
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DoubleCure mentioned a singleton event in another thread. I think that could be fun when we have more cards.
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Kyogre
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I want to see AI deck puzzles. Games in which the opponent and I draw a certain way each game and I need to find the solution(only way) to win.
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What if pokemon migrated and if you caught a pokemon from the same migratory data the Pokedex would reflect such. Say two pokemon caught in two different patches of grass but the data shows the spinda's(example) markings show that family of spinda travelled to the second patch of grass during the time of year you caught…
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I'd like to see a pokemon capturing game that has no battling. Its a bit early for this concept though(probably). I think it needs AI. The basic idea is to focus on building a world and not a competitive aspect.
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Energy ramp is frustrating only when it's turn three Gardevoir or misty turn 1 into misty turn 2. We want to be the good guy who wins. Who has a chance. Edit: I think it's important to remember that if you play enough games these outcomes WILL happen to you. Just accept it and move on.
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The Promo Mankey is a staple. I like running dugtrio with it and beat a marowak ex deck. But it is RNG heavy because things need to line up to get Primape early and Mankey starting out.
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The Golden Pikachu EX. A golden crown rarity card.
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I've noticed many opponents leaving and not letting me finish the game. Not saying any rewards should be given for letting the game play out just that I have even noticed myself do this. I like how basic the game is and want to play more games to get more games in because I know I play well. And this means I'll end up with…
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I know you have an innocent perspective and it may be fun for the reasons you've mentioned, but let's not forget it can turn rude very quickly when in the hands of the wrong person. Not only could a wrong implementation make the game less fun for new players, existing collectors might feel resentment for competitive…