TheJeffers ✭✭✭✭✭

Kommentare

  • Everyone says they want things to be more accessible and easy to get, but collectibles are often desirable because they are rare. If the rarest, most expensive card became one per booster pack in the next set, it would quickly become worthless and no one would want one. That said, not everything has to be hyper collectable…
  • Probably. It is essentially the Pokémon TCG's version of Yugioh's Duel Links. That started with a very basic roster of cards and mechanics, but eventually added all of the modern cards and mechanics until it was essentially the same game with a smaller deck and field. They need to keep adding new cards and features to keep…
  • I don't think it's particularly complicated. If anything I wish they would get more creative with evolution methods and branches. I think they need to avoid gimmicks, however. Things like needing trading, certain times of day or held items to evolve are neat to discover and showed off the new mechanics of their generations…
  • @clasingla As in you put up a card for trade with a request for what you want? That sounds great! They definitely won't do that. It would make it too easy to acquire specific cards if you can put yup trading requests for the whole world. We would also see a return of the GTS lopsided offers, with a bunch of kids putting up…
  • @DoubleCure They might just quietly drop the idea. From a consumer standpoint, I hope they find a way to allow users to trade reasonably freely without it being used for massive exploits. And honestly I'd rather trading exist and be exploited by a small minority than not exist at all.
  • Why would they need to add Pokémon to Kanto? I'd like the evolutions (and babies) for Kanto Pokémon introduced later in the franchise to be added, but otherwise what's wrong with the original 151? If they were to make a sequel to gen 1 (and gen 2, I guess, since both feature Kanto) I wouldn't mind them adding new species,…
  • I thought there might be something similar. We have items to recharge booster pack timers and everything else. Endless timers, and purchasable consumables to accelerate them, are the modus operandi of mobile apps. In this case I suspect they will be severely limited and not purchasable, because if they are going to get you…
  • It would be mildly interesting, and there might be a kind of "first edition" market for cards pulled on the day a set went live, but for the most part it seems like extra effort and data (albeit miniscule) for something most users won't care about. Then again, for all I know they already store that information on the…
  • The type is weak to one of the most powerful decks in the format and is reliant on RNG. In any competitive card game that is a recipe for failure. Furthermore, while there are some favourites among the fighting types, nothing is on the level of Mewtwo, Charizard or Pikachu, so even those building casual decks are less…
  • The DS Lite is displaying the games in their native resolution. 3DS attempts to scale them up and stretches the image. Forgive me, it's been a while since I last played a DS game on 3DS. Isn't there a setting to display DS games in their native resolution on the 3DS? Or am I thinking of GBA games on the DS?