Comments
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i'm guessing is related to that bug where people keep getting matched up with multiple players at once? The closest "fix" it seems is to only click the match button once and be very patient. and it still sometimes happens anyway.
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Buying them in the shop costs crystals though, and while it's not hard to get enough crystals if you're active, they're much more finite than credits. If this ever happens with promos that you can actually have four copies of in a deck that would also mean needing to buy the same promo box/deck four times in one way or…
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did they have the wave veil manaphy on the bench?
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my phone's settings app can highlight the most significant part of the system that an app is using...and for some reason the main use listed for the tcg live app is audio. I always play the game on mute, with the in-game sound manually turned all the way down, and it still shows "audio" as the main thing the app is using.…
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Which attack were you using? And which urshifu? The single strike one has a 100-damage attack but with weakness that would, in fact, do 200 damage.
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In my opinion it's generally better to have a deck centered around only one vstar, because you can only use the vstar power once in a game. That's not a mechanic that's ideal to spread thin in a deck, I think. as for some more technical notes. why would you run a card that actively discards energies to attack (mewtwo…
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The card they used to retrieve it also may have simply vanished into limbo instead of actually going to the discard pile. Super Rod is usually what the chien-pao deck uses (for energies mostly, but it can also retrieve pokemon)
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I've been running into this as well. I think it might somehow be related to the empty claim popups, as it often happens if that popup happens right after i hit the button to find a match. Considering this popup shouldn't be there at all, and doesn't happen after every single match, and is sometimes delayed on top of…
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Update: despite manually dialing the in-game sound as low as it can possibly go, audio is still shown in my system settings as the maim power drain for this game. I have it turned all the way down and my phone on mute, with my phone's volume also at 0, there is NO reason it should be using audio at all.
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I do think that an app shouldn't eat so much ram on a phone that was released in, like, 2020 or later. Which this game seems to do. I mentioned this in another thread once but manually disabling the in-game sound does seem to make at least a bit of a difference. Why that makes any difference at all when I use this game…