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Community Sourced Patch Notes and Known Issues (1.0.1.1116772.20220322_2351)

ColSanders
ColSanders Member Posts: 1

This have been an exercise in frustration trying to understand if there has been issues or already reported or just knowing I've submitted reports in the past to both or kept log of bugs (used to assist software QA issues in my previous job), and it can be way, way better from an end user perspective as well as some transparency in getting things fixed.

The goal of these posts for me is to both keep track of what's been going on as well as keep everyone informed on what we have noticed to quell some bugs.

Let's see what things we noticed that get fixed between patches or things that cause issues.

*Last Update - 09:37 EST (March 25)*

Additional updates from community will be crosspostes but also available on https://www.reddit.com/r/PTCGL/comments/tneeu3/community_sourced_patch_notes_and_known_issues

**General**

* (March 24 - PC) When the client receives an update - the URL/Link to direct for an update directs it to US site but is only available on Canada link during Beta

* https://tcg.pokemon.com/en-us/tcgl/

* https://tcg.pokemon.com/en-ca/tcgl/ (Client updates here)

* (March 24 - PC) New sounds added

* Playing supporters (Professor Research/Marnie)

* Flipping a coin to begin the game

* Battle pass progress

* (March 24 - PC) New music tracks have been added but do not loop correctly or change unexpectedly.

* (Since start of Beta) Export summary totals for Pokemon, Trainer and Energy counts are incorrect.

**Deck Construction/Collection**

* (March 24 - PC) Dark Patch and Energy Loto are currently marked as standard legal and can be added to a deck and passes the deck legality check when it should not

* (March 24 - PC) Shedinja (VIV) incorrectly bypasses the deck legality check when it is the only Pokemon in your deck, the Basic Pokemon tag conflicts with the ability 'Shell Survival' as it cannot be set as your Active Pokemon during set-up, which results to the inability to start the game.

* (Credit - ShiningLancer - Community Forums)

* (Since start of Beta) You cannot craft additional Basic Energies if you have exactly 4 copies currently from migration. The ability to exchange for additional copies is not visible or possible.

* (Since start of Beta) Sometimes it is possible to craft additional copies of cards that exceed the limit of 4 unique copies due to latency or client issues -

* **Workaround** -> Restart your game if you encounter an error when exchanging for your cards to avoid create the same copies twice.

* (Since start of Beta) Charmander (SWSH090) is not visible or able to be selected to view or added to decks.

* (Since start of Beta) Some Ace Spec cards are incorrectly classified as a "Pokemon" Card:

* Computer Search (BCR137)

* Crystal Edge (BCR138)

* Crystal Wall (BCR139)

* Gold Potion (BCR140)

* Dowsing Machine (PLS128)

* Scramble Switch (PLS129)

* Victory Piece (PLS130)

* Master Ball (PLB094)

* Scoop Up Cycle (PLB095)

**Inconsistent or Incorrect Rulings**

* (Fixed with March 24 patch) Urn of Vitality, Houndoom's Single Strike Roar no longer able to retrieve or recover Impact Energy

**Gameplay**

* (March 24 - PC) Cards that are not legal but part of a deck cannot be drawn, selected or visible during a game (Example - Dark Patch/Energy Loto)

* (March 24 - ) Elesa's Sparkle (FST) -

* If played with one benched eligible target for "Fusion" Pokemon, and at least two energies are selected from deck, both are automatically attached to the benches Fusion Strike Pokemon.

* In addition, you cannot target your Active Pokemon with the effects of Elesa's Sparkle.

* (March 24) Revealed cards from card selections are too quick.

* (Example - Discarded cards from effects, card recovery choices to deck etc)

* (Since start of Beta) Sometimes the inactivity timer begins too fast (5-15 seconds) resulting in forced quick decisions or user action

Quality of Life

* (Since start of Beta) Importing and exporting decklists should use possible cards instead of exact cards.

* (Since start of Beta - Mobile) You should be able to view/inspect your hand prior to promoting a Pokemon in place of a knocked out Pokemon; in addition, checking any zone removes the ability see your hand (you should always be able to check all zones and your hand), if you have not promoted yet.

* If you successfully win by way of taking all 6 prizes due to knockout of your opponent's Pokemon, the game should immediately grant the prize cards automatically and end the match instead of having user to select the prizes.

* Code redemption camera should have a toggle option that should be saved when it is on or off (if user prefers to type codes instead)

* Crystal acquisition is very poor and reward redemption needs a rework.

Comments

  • ColSanders
    ColSanders Member Posts: 1

    Is there anyway to further update posts afterwards, don't want to make a new thread updating the post each time.