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Bug Report - Dizzying Spin and/or Rocky Chestplate Bugged

Been experimenting with Spinda with Dizzying Spin in Meowscarada EX decks. Had just put together a new list, and wanted to see how it drew against the AI. The AI rolled the Koraidon EX deck. Dizzying Spin reads, "This attack does 10 damage to each of your opponent's Pokemon. Your opponent's Active Pokemon is now Confused. (Don't apply Weakness and Resistance for Benched Pokemon)." [emphasis added]

I went first. Led with not Spinda (Ralts, I think, but it doesn't matter). Managed to develop a Spinda on the bench that first turn and passed. By the end of the AI's first turn, a Koraidon EX with a Rock Chestplate was in the active and two Riolu were on the bench, one of which also had a Rock Chestplate. Rock Chestplate reads, "The [Fighting] Pokemon this card is attached to takes 30 less damage from attacks from your opponent's Pokemon (after applying Weakness and Resistance)." [emphasis added]

On my second turn, I manage switch Spinda into the Active while playing out my turn and use Dizzying Spin. Koraidon doesn't take damage while getting confused, as expected. Riolu with the Rock Chestplate on the bench also takes no damage, but the benched Riolu without anything attached doesn't take damage either. Found that odd, so I thought I'd test a little more.

A bunch of Escape Ropes were played over the next couple turns. The AI fills its bench with two Varooms and another Riolu, none of which have anything attached. It's my turn and Spinda is in the Active. I force the now Lucario with the Rock Chestplate attached into the Active and use Dizzying Spin. Yet again, NONE of the AI's Pokemon take any damage (the 2 Varoom and 2 Riolu without anything attached on the AI's bench should have each taken 10 damage). The Active Lucario was Confused.

Ran out of resources to check whether using Dizzying Punch on one of the AI's Pokemon without anything attached would have the same result. Don't know if it's a Dizzying Spin issue, a Rock Chestplate issue, or the interaction of Dizzying Spin v. Rock Chestplate, but something is wrong.

Comments

  • Dalamar437
    Dalamar437 Member Posts: 2
    First Comment

    I too noticed something odd recently with Spinda. Not the same scenario as the original poster, but my opponent had a Horsea that had evolved into a stage 1 Seadra in their active position and also the same on their bench. The Seadra in the active spot, had 1 energy, used the swim freely attack and successfully flipped a coin for heads. This placed the effect, "If heads, your opponent's next turn, prevent all damage from and effects of attacks done to THIS Pokemon" The next turn, the opponent retreated and Spinda's damage on my turn was prevented to not only the retreating Seadra but also the additional Sedra on their bench. Okay sure... so maybe that damage prevention is meant for any Seadra I can live with that, but what really seemed off was all of the following turns. There were no stadiums, items, or trainers or other card abilities preventing any damage yet all future damage from my Spinda was prevented to the Seadra's for the next 3 or 4 rounds. It felt like a bug with the Seadra's effect that it wasn't lifted after 1 round but persisted for the rest of the match.