Dr4zhar ✭✭

Comments

  • This. In a game where there's so much stuff that revolves around coin tosses and RNG (and in a game where the RNG is perfectly able to shuffle a deck in a way that could put every single one of your win conditions on the bottom repeatedly), 5-winstreak FOMO events are just garbage. They honestly ruin the game for me.
  • https://community.pokemon.com/en-us/discussion/comment/73778#Comment_73778 This. I have spent money on the game, but honestly after they claimed to have fixed it and after it turned out they absolutely didn't, I'm thinking thrice about spending money again. I mean, what for? I can just reroll an alt account until I get a…
  • They'll probably scrap the garbage trading tokens and introduce a more "friendly" mode where you can even post cards for trade with what you want in return. However, I also agree on the boredom. People are quitting in masses, I can see it even just from my friends list. They need to spark the game back up quick.
  • Where have you read that Blue reduces retreat cost? Have you tried reading what the card actually does?
  • Don't worry, winstreak FOMO events are garbage for everyone but the people that manage to luck them out right away. I really hope they plan to scrap those to implement ranked.
  • https://community.pokemon.com/en-us/discussion/comment/68407#Comment_68407 Honestly if there is one single thing that has never, ever happened to me was being matched against someone lvl <10 while being level 30+. I agree that matchmaking could use some polish tho. As of now, there's no difference between "competitive" and…
  • When a Stage 1 or above Pokémon gets moved wherever, all the previous stage or stages go with it. It would be like saying that when your opponent defeats your Pokémon you should just return to its previous evolution.
  • That's intended. The "can't attack" is basically a status effect that will disappear like any other effect when the pokemon is switched. I don't know if they'll nerf Leafeon specifically by changing this mechanic, but for now it's working as intended.
  • That's intended. The "can't attack" is basically a status effect that will disappear like any other effect when the pokemon is switched. I don't know if they'll nerf Leafeon specifically by changing this mechanic, but for now it's working as intended.
  • That's intended. The "can't attack" is basically a status effect that will disappear like any other effect when the pokemon is switched. I don't know if they'll nerf Leafeon specifically by changing this mechanic, but for now it's working as intended.